ゲームやアニメーションの 3D モデリングの世界市場レポート2024-2030
英文タイトル: Global 3D Modeling for Games and Animation Market Insights, Forecast to 2030
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概要
本報告書は、ゲームやアニメーションの 3D モデリングの世界市場、容量、生産量、収益、価格の概要を紹介します。2020~2024年の歴史的な市場収益/売上データ、2025年の予想、および2031年までのCAGRの予測を含む世界市場動向の分析。本レポートはメーカー、地域、製品の種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、製品タイプとアプリケーション/端末業界別にゲームやアニメーションの 3D モデリング市場を分類しています。本レポートでは世界のゲームやアニメーションの 3D モデリング市場の主な参加者として、企業概要、販売数量、収益、価格、粗利益率、ポートフォリオ、地理的位置、重要な発展を次のパラメータに基づいて紹介します。本研究に含まれる主な企業は:Autodesk、Maxon Computer、Adobe、Foundry、Side Effects Software、NewTek、Chaos Group、headus、Rizom-Lab
レポートはゲームやアニメーションの 3D モデリングの主要生産者を調査し、主要地域や国の消費状況も提供します。ゲームやアニメーションの 3D モデリングの今後の市場の可能性のハイライト、およびこの市場をさまざまなセグメントおよびサブセグメントに予測するための主要な地域/国の焦点。アメリカとカナダ、中国、アジア、ヨーロッパ、中東、アフリカ、ラテンアメリカ、およびその他の国の国別データと市場価値分析。
2020年から2031年までのタイプ別および用途別、売上高、収益、価格別のセグメントデータを分析します。タイプ別市場セグメント:
一. 生産面では、2020年から2025年まで、そして2031年までの予測として、メーカー別、地域別(地域レベル、国レベル)のゲームやアニメーションの 3D モデリング生産量、成長率、市場シェアを調査している。
Modeling software
UV Tools
Others
用途別の市場セグメント:
Animation
Games
本レポートの詳細内容
本レポートは、世界のゲームやアニメーションの 3D モデリング市場の現状と将来展望を包括的に分析し、グローバルの主要地域における開発動向の綿密な調査を通じて、読者に包括的な市場分析を提示するものであります。市場の全体像を把握するために、プレイヤー、地域、製品タイプ、最終産業を網羅した多角的な分析を提供しています。さらに、世界市場のトッププレイヤーを特定し、プロファイルを作成するとともに、製品タイプや用途/最終産業に基づいてゲームやアニメーションの 3D モデリング市場を細分化しています。この分類と応用により、市場の構造とダイナミクスをより深く理解することができ、情報に基づいた意思決定と戦略立案が可能になります。
二. 消費面では、ゲームやアニメーションの 3D モデリングの売上高を地域別(地域レベル・国レベル)、企業別、種類別、用途別に焦点を当てています。2020年から2025年まで、2031年までの予測。
三.主要メーカーのゲームやアニメーションの 3D モデリング売上高、収益、市場シェア、業界ランキング、2020年から2025年までのデータに焦点を当てています。世界のゲームやアニメーションの 3D モデリング市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。
四.本ゲームやアニメーションの 3D モデリングのレポートでは関係者が市場の競争状況を包括的に理解し、事業戦略や市場戦略を的確に立てるのに役立つ洞察を提供することを目的としています。 売上高、成長動向、生産技術、用途、エンドユーザー産業の市場規模に関する詳細な評価と予測を提供し、意思決定者に強力なデータサポートを提供します。
章の概要第1章:ゲームやアニメーションの 3D モデリングのレポート範囲、各市場セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメントのエグゼクティブサマリー(タイプ別およびアプリケーション別など)を紹介します。市場の現状と、短期から中期、および長期的な進化の可能性を高度に見ることができます。(2020~2031)
第2章: ゲームやアニメーションの 3D モデリングの世界と主要生産者(地域/国)の生産/アウトプット。各生産者の生産量と今後6年間の発展可能性を定量的に分析しています。(2020~2031)
第3章:世界、地域、国レベルにおけるゲームやアニメーションの 3D モデリングの売上(消費)、収益。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界の各国の市場発展、将来の発展の見通し、市場空間を紹介します。(2020~2031)
第4章ゲームやアニメーションの 3D モデリングメーカーの競争状況、価格、売上高、収益、市場シェアと業界ランキング、最新の開発計画、合併、買収情報などの詳細分析。(2020~2025)
第5章:ゲームやアニメーションの 3D モデリングの各市場セグメントの売上高、収益、平均価格、および開発可能性をカバーした種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(2020~2031)
第6章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの売上高、収益、平均価格、発展の可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。(2020~2031)
第7章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の売上高、収益。(2020~2031)
第8章:ヨーロッパ:タイプ別、用途別、国別、セグメント別の売上高と収益。(2020~2031)
第9章:中国:タイプ別、アプリケーション別、セグメント別の売上高、収益。(2020~2031)
第10章:アジア(中国を除く):タイプ別、用途別、地域別、セグメント別の売上高、収益。(2020~2031)
第11章:中東、アフリカ、中南米:タイプ別、用途別、国別、セグメント別の売上高、収益。(2020~2031)
第12章:ゲームやアニメーションの 3D モデリングの主要メーカーの概要を提供し、製品の説明と仕様、ゲームやアニメーションの 3D モデリングの売上高、収益、価格、粗利益率、最近の発展など、市場の主要企業の基本的な状況を詳細に紹介します。(2020~2025)
第13章:産業チェーン、販売チャネル、主要原材料、販売代理店および顧客の分析。
第14章:ゲームやアニメーションの 3D モデリングの市場動態、市場の最新の動向、市場の推進要因と制約要因、業界内のメーカーが直面する課題とリスク、業界内の関連政策の分析を紹介します。
第15章:レポートの要点と結論。
概要
In 3D computer graphics, 3D modelling is the process of mathematically representing any surface of an object in three dimensions by means of special software. The product is called a 3D model. A person using a 3D model may be called a 3D artist. It can be displayed as a two-dimensional image through a process called 3D rendering, or it can be used in computer simulations of physical phenomena. 3D modelling is used in various industries such as film, animation and gaming, interior design and architecture. They are also used in the medical industry to create interactive representations of anatomy. A large amount of 3D software is also used to construct digital representations of mechanical models or parts before they are actually manufactured.3D modelling is also used in industrial design, where products are modelled in 3D before they are presented. In the media and events industry, 3D modelling is used in stage and set design. In recent years, the gaming and animation industries have gradually opened up forms of expression beyond two dimensions, and 3D (three-dimensional) visual effects have become a popular demand in the entertainment industry due to their excellent realism and immersive experience. At the same time, more and more scenes and characters in the film and television industry can be constructed with 3D modelling; animation can also be relatively more cost-saving through the 3D form of production, so based on the advantages of all aspects, under this demand, 3D modelling software in the game and animation industry is growing rapidly. The global 3D Modeling for Games and Animation market is projected to grow from US$ 837 million in 2024 to US$ 1426 million by 2030, at a Compound Annual Growth Rate (CAGR) of 9.3% during the forecast period. Global key players of 3D modeling for games and animations include DAutodesk, Maxon Computer, Adobe, Foundry, Side Effects Software. The top five players hold a share over 73%. China is the largest market, has a share about 10%. In terms of product type, modeling software is the largest segment, occupied for a share of 81%, and in terms of application, animation has a share about 52 percent. Report Includes This report presents an overview of global market for 3D Modeling for Games and Animation market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. This report researches the key producers of 3D Modeling for Games and Animation, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for 3D Modeling for Games and Animation, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries. This report focuses on the 3D Modeling for Games and Animation revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global 3D Modeling for Games and Animation market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way. This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for 3D Modeling for Games and Animation revenue, projected growth trends, production technology, application and end-user industry. Descriptive company profiles of the major global players, including Autodesk, Maxon Computer, Adobe, Foundry, Side Effects Software, NewTek, Chaos Group, headus, Rizom-Lab, etc. Market Segmentation By Company Autodesk Maxon Computer Adobe Foundry Side Effects Software NewTek Chaos Group headus Rizom-Lab Segment by Type Modeling software UV Tools Others Segment by Application Animation Games By Region North America United States Canada Asia-Pacific China Japan South Korea Southeast Asia India Australia Rest of Asia Europe Germany France U.K. Italy Russia Nordic Countries Rest of Europe Latin America Mexico Brazil Rest of South America Middle East & Africa Turkey Saudi Arabia UAE Rest of MEA Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Revenue of 3D Modeling for Games and Animation in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry. Chapter 3: Detailed analysis of 3D Modeling for Games and Animation companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc. Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment. Chapter 7: Europe by Type, by Application and by country, revenue for each segment. Chapter 8: China by Type, and by Application, revenue for each segment. Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment. Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment. Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 3D Modeling for Games and Animation revenue, gross margin, and recent development, etc. Chapter 12: Analyst's Viewpoints/Conclusions
総目録
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 3D Modeling for Games and Animation Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Modeling software
1.2.3 UV Tools
1.2.4 Others
1.3 Market by Application
1.3.1 Global 3D Modeling for Games and Animation Market Share by Application: 2019 VS 2023 VS 2030
1.3.2 Animation
1.3.3 Games
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global 3D Modeling for Games and Animation Market Perspective (2019-2030)
2.2 Global 3D Modeling for Games and Animation Growth Trends by Region
2.2.1 Global 3D Modeling for Games and Animation Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 3D Modeling for Games and Animation Historic Market Size by Region (2019-2024)
2.2.3 3D Modeling for Games and Animation Forecasted Market Size by Region (2025-2030)
2.3 3D Modeling for Games and Animation Market Dynamics
2.3.1 3D Modeling for Games and Animation Industry Trends
2.3.2 3D Modeling for Games and Animation Market Drivers
2.3.3 3D Modeling for Games and Animation Market Challenges
2.3.4 3D Modeling for Games and Animation Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue 3D Modeling for Games and Animation by Players
3.1.1 Global 3D Modeling for Games and Animation Revenue by Players (2019-2024)
3.1.2 Global 3D Modeling for Games and Animation Revenue Market Share by Players (2019-2024)
3.2 Global 3D Modeling for Games and Animation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of 3D Modeling for Games and Animation, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global 3D Modeling for Games and Animation Market Concentration Ratio
3.4.1 Global 3D Modeling for Games and Animation Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 3D Modeling for Games and Animation Revenue in 2023
3.5 Global Key Players of 3D Modeling for Games and Animation Head office and Area Served
3.6 Global Key Players of 3D Modeling for Games and Animation, Product and Application
3.7 Global Key Players of 3D Modeling for Games and Animation, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 3D Modeling for Games and Animation Breakdown Data by Type
4.1 Global 3D Modeling for Games and Animation Historic Market Size by Type (2019-2024)
4.2 Global 3D Modeling for Games and Animation Forecasted Market Size by Type (2025-2030)
5 3D Modeling for Games and Animation Breakdown Data by Application
5.1 Global 3D Modeling for Games and Animation Historic Market Size by Application (2019-2024)
5.2 Global 3D Modeling for Games and Animation Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America 3D Modeling for Games and Animation Market Size (2019-2030)
6.2 North America 3D Modeling for Games and Animation Market Size by Type
6.2.1 North America 3D Modeling for Games and Animation Market Size by Type (2019-2024)
6.2.2 North America 3D Modeling for Games and Animation Market Size by Type (2025-2030)
6.2.3 North America 3D Modeling for Games and Animation Market Share by Type (2019-2030)
6.3 North America 3D Modeling for Games and Animation Market Size by Application
6.3.1 North America 3D Modeling for Games and Animation Market Size by Application (2019-2024)
6.3.2 North America 3D Modeling for Games and Animation Market Size by Application (2025-2030)
6.3.3 North America 3D Modeling for Games and Animation Market Share by Application (2019-2030)
6.4 North America 3D Modeling for Games and Animation Market Size by Country
6.4.1 North America 3D Modeling for Games and Animation Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America 3D Modeling for Games and Animation Market Size by Country (2019-2024)
6.4.3 North America 3D Modeling for Games and Animation Market Share by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe 3D Modeling for Games and Animation Market Size (2019-2030)
7.2 Europe 3D Modeling for Games and Animation Market Size by Type
7.2.1 Europe 3D Modeling for Games and Animation Market Size by Type (2019-2024)
7.2.2 Europe 3D Modeling for Games and Animation Market Size by Type (2025-2030)
7.2.3 Europe 3D Modeling for Games and Animation Market Share by Type (2019-2030)
7.3 Europe 3D Modeling for Games and Animation Market Size by Application
7.3.1 Europe 3D Modeling for Games and Animation Market Size by Application (2019-2024)
7.3.2 Europe 3D Modeling for Games and Animation Market Size by Application (2025-2030)
7.3.3 Europe 3D Modeling for Games and Animation Market Share by Application (2019-2030)
7.4 Europe 3D Modeling for Games and Animation Market Size by Country
7.4.1 Europe 3D Modeling for Games and Animation Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe 3D Modeling for Games and Animation Market Size by Country (2019-2024)
7.4.3 Europe 3D Modeling for Games and Animation Market Size by Country (2025-2030)
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.4.9 Nordic Countries
8 China
8.1 China 3D Modeling for Games and Animation Market Size (2019-2030)
8.2 China 3D Modeling for Games and Animation Market Size by Type
8.2.1 China 3D Modeling for Games and Animation Market Size by Type (2019-2024)
8.2.2 China 3D Modeling for Games and Animation Market Size by Type (2025-2030)
8.2.3 China 3D Modeling for Games and Animation Market Share by Type (2019-2030)
8.3 China 3D Modeling for Games and Animation Market Size by Application
8.3.1 China 3D Modeling for Games and Animation Market Size by Application (2019-2024)
8.3.2 China 3D Modeling for Games and Animation Market Size by Application (2025-2030)
8.3.3 China 3D Modeling for Games and Animation Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia 3D Modeling for Games and Animation Market Size (2019-2030)
9.2 Asia 3D Modeling for Games and Animation Market Size by Type
9.2.1 Asia 3D Modeling for Games and Animation Market Size by Type (2019-2024)
9.2.2 Asia 3D Modeling for Games and Animation Market Size by Type (2025-2030)
9.2.3 Asia 3D Modeling for Games and Animation Market Share by Type (2019-2030)
9.3 Asia 3D Modeling for Games and Animation Market Size by Application
9.3.1 Asia 3D Modeling for Games and Animation Market Size by Application (2019-2024)
9.3.2 Asia 3D Modeling for Games and Animation Market Size by Application (2025-2030)
9.3.3 Asia 3D Modeling for Games and Animation Market Share by Application (2019-2030)
9.4 Asia 3D Modeling for Games and Animation Market Size by Region
9.4.1 Asia 3D Modeling for Games and Animation Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia 3D Modeling for Games and Animation Market Size by Region (2019-2024)
9.4.3 Asia 3D Modeling for Games and Animation Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Type
10.2.1 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Application
10.3.1 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country
10.4.1 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Autodesk
11.1.1 Autodesk Company Details
11.1.2 Autodesk Business Overview
11.1.3 Autodesk 3D Modeling for Games and Animation Introduction
11.1.4 Autodesk Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.1.5 Autodesk Recent Development
11.2 Maxon Computer
11.2.1 Maxon Computer Company Details
11.2.2 Maxon Computer Business Overview
11.2.3 Maxon Computer 3D Modeling for Games and Animation Introduction
11.2.4 Maxon Computer Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.2.5 Maxon Computer Recent Development
11.3 Adobe
11.3.1 Adobe Company Details
11.3.2 Adobe Business Overview
11.3.3 Adobe 3D Modeling for Games and Animation Introduction
11.3.4 Adobe Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.3.5 Adobe Recent Development
11.4 Foundry
11.4.1 Foundry Company Details
11.4.2 Foundry Business Overview
11.4.3 Foundry 3D Modeling for Games and Animation Introduction
11.4.4 Foundry Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.4.5 Foundry Recent Development
11.5 Side Effects Software
11.5.1 Side Effects Software Company Details
11.5.2 Side Effects Software Business Overview
11.5.3 Side Effects Software 3D Modeling for Games and Animation Introduction
11.5.4 Side Effects Software Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.5.5 Side Effects Software Recent Development
11.6 NewTek
11.6.1 NewTek Company Details
11.6.2 NewTek Business Overview
11.6.3 NewTek 3D Modeling for Games and Animation Introduction
11.6.4 NewTek Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.6.5 NewTek Recent Development
11.7 Chaos Group
11.7.1 Chaos Group Company Details
11.7.2 Chaos Group Business Overview
11.7.3 Chaos Group 3D Modeling for Games and Animation Introduction
11.7.4 Chaos Group Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.7.5 Chaos Group Recent Development
11.8 headus
11.8.1 headus Company Details
11.8.2 headus Business Overview
11.8.3 headus 3D Modeling for Games and Animation Introduction
11.8.4 headus Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.8.5 headus Recent Development
11.9 Rizom-Lab
11.9.1 Rizom-Lab Company Details
11.9.2 Rizom-Lab Business Overview
11.9.3 Rizom-Lab 3D Modeling for Games and Animation Introduction
11.9.4 Rizom-Lab Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.9.5 Rizom-Lab Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
表と図のリスト
List of Tables Table 1. Global 3D Modeling for Games and Animation Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030 Table 2. Key Players of Modeling software Table 3. Key Players of UV Tools Table 4. Key Players of Others Table 5. Global 3D Modeling for Games and Animation Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030 Table 6. Global 3D Modeling for Games and Animation Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030 Table 7. Global 3D Modeling for Games and Animation Market Size by Region (2019-2024) & (US$ Million) Table 8. Global 3D Modeling for Games and Animation Market Share by Region (2019-2024) Table 9. Global 3D Modeling for Games and Animation Forecasted Market Size by Region (2025-2030) & (US$ Million) Table 10. Global 3D Modeling for Games and Animation Market Share by Region (2025-2030) Table 11. 3D Modeling for Games and Animation Market Trends Table 12. 3D Modeling for Games and Animation Market Drivers Table 13. 3D Modeling for Games and Animation Market Challenges Table 14. 3D Modeling for Games and Animation Market Restraints Table 15. Global 3D Modeling for Games and Animation Revenue by Players (2019-2024) & (US$ Million) Table 16. Global 3D Modeling for Games and Animation Market Share by Players (2019-2024) Table 17. Global Top 3D Modeling for Games and Animation Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 3D Modeling for Games and Animation as of 2023) Table 18. Global 3D Modeling for Games and Animation Industry Ranking 2022 VS 2023 Table 19. Global 5 Largest Players Market Share by 3D Modeling for Games and Animation Revenue (CR5 and HHI) & (2019-2024) Table 20. Global Key Players of 3D Modeling for Games and Animation, Headquarters and Area Served Table 21. Global Key Players of 3D Modeling for Games and Animation, Product and Application Table 22. Global Key Players of 3D Modeling for Games and Animation, Date of Enter into This Industry Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global 3D Modeling for Games and Animation Market Size by Type (2019-2024) & (US$ Million) Table 25. Global 3D Modeling for Games and Animation Revenue Market Share by Type (2019-2024) Table 26. Global 3D Modeling for Games and Animation Forecasted Market Size by Type (2025-2030) & (US$ Million) Table 27. Global 3D Modeling for Games and Animation Revenue Market Share by Type (2025-2030) Table 28. Global 3D Modeling for Games and Animation Market Size by Application (2019-2024) & (US$ Million) Table 29. Global 3D Modeling for Games and Animation Revenue Market Share by Application (2019-2024) Table 30. Global 3D Modeling for Games and Animation Forecasted Market Size by Application (2025-2030) & (US$ Million) Table 31. Global 3D Modeling for Games and Animation Revenue Market Share by Application (2025-2030) Table 32. North America 3D Modeling for Games and Animation Market Size by Type (2019-2024) & (US$ Million) Table 33. North America 3D Modeling for Games and Animation Market Size by Type (2025-2030) & (US$ Million) Table 34. North America 3D Modeling for Games and Animation Market Size by Application (2019-2024) & (US$ Million) Table 35. North America 3D Modeling for Games and Animation Market Size by Application (2025-2030) & (US$ Million) Table 36. North America 3D Modeling for Games and Animation Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 37. North America 3D Modeling for Games and Animation Market Size by Country (2019-2024) & (US$ Million) Table 38. North America 3D Modeling for Games and Animation Market Size by Country (2025-2030) & (US$ Million) Table 39. Europe 3D Modeling for Games and Animation Market Size by Type (2019-2024) & (US$ Million) Table 40. Europe 3D Modeling for Games and Animation Market Size by Type (2025-2030) & (US$ Million) Table 41. Europe 3D Modeling for Games and Animation Market Size by Application (2019-2024) & (US$ Million) Table 42. Europe 3D Modeling for Games and Animation Market Size by Application (2025-2030) & (US$ Million) Table 43. Europe 3D Modeling for Games and Animation Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 44. Europe 3D Modeling for Games and Animation Market Size by Country (2019-2024) & (US$ Million) Table 45. Europe 3D Modeling for Games and Animation Market Size by Country (2025-2030) & (US$ Million) Table 46. China 3D Modeling for Games and Animation Market Size by Type (2019-2024) & (US$ Million) Table 47. China 3D Modeling for Games and Animation Market Size by Type (2025-2030) & (US$ Million) Table 48. China 3D Modeling for Games and Animation Market Size by Application (2019-2024) & (US$ Million) Table 49. China 3D Modeling for Games and Animation Market Size by Application (2025-2030) & (US$ Million) Table 50. Asia 3D Modeling for Games and Animation Market Size by Type (2019-2024) & (US$ Million) Table 51. Asia 3D Modeling for Games and Animation Market Size by Type (2025-2030) & (US$ Million) Table 52. Asia 3D Modeling for Games and Animation Market Size by Application (2019-2024) & (US$ Million) Table 53. Asia 3D Modeling for Games and Animation Market Size by Application (2025-2030) & (US$ Million) Table 54. Asia 3D Modeling for Games and Animation Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030 Table 55. Asia 3D Modeling for Games and Animation Market Size by Region (2019-2024) & (US$ Million) Table 56. Asia 3D Modeling for Games and Animation Market Size by Region (2025-2030) & (US$ Million) Table 57. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Type (2019-2024) & (US$ Million) Table 58. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Type (2025-2030) & (US$ Million) Table 59. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Application (2019-2024) & (US$ Million) Table 60. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Application (2025-2030) & (US$ Million) Table 61. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030 Table 62. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country (2019-2024) & (US$ Million) Table 63. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country (2025-2030) & (US$ Million) Table 64. Autodesk Company Details Table 65. Autodesk Business Overview Table 66. Autodesk 3D Modeling for Games and Animation Product Table 67. Autodesk Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million) Table 68. Autodesk Recent Development Table 69. Maxon Computer Company Details Table 70. Maxon Computer Business Overview Table 71. Maxon Computer 3D Modeling for Games and Animation Product Table 72. Maxon Computer Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million) Table 73. Maxon Computer Recent Development Table 74. Adobe Company Details Table 75. Adobe Business Overview Table 76. Adobe 3D Modeling for Games and Animation Product Table 77. Adobe Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million) Table 78. Adobe Recent Development Table 79. Foundry Company Details Table 80. Foundry Business Overview Table 81. Foundry 3D Modeling for Games and Animation Product Table 82. Foundry Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million) Table 83. Foundry Recent Development Table 84. Side Effects Software Company Details Table 85. Side Effects Software Business Overview Table 86. Side Effects Software 3D Modeling for Games and Animation Product Table 87. Side Effects Software Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million) Table 88. Side Effects Software Recent Development Table 89. NewTek Company Details Table 90. NewTek Business Overview Table 91. NewTek 3D Modeling for Games and Animation Product Table 92. NewTek Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million) Table 93. NewTek Recent Development Table 94. Chaos Group Company Details Table 95. Chaos Group Business Overview Table 96. Chaos Group 3D Modeling for Games and Animation Product Table 97. Chaos Group Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million) Table 98. Chaos Group Recent Development Table 99. headus Company Details Table 100. headus Business Overview Table 101. headus 3D Modeling for Games and Animation Product Table 102. headus Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million) Table 103. headus Recent Development Table 104. Rizom-Lab Company Details Table 105. Rizom-Lab Business Overview Table 106. Rizom-Lab 3D Modeling for Games and Animation Product Table 107. Rizom-Lab Revenue in 3D Modeling for Games and Animation Business (2019-2024) & (US$ Million) Table 108. Rizom-Lab Recent Development Table 109. Research Programs/Design for This Report Table 110. Key Data Information from Secondary Sources Table 111. Key Data Information from Primary Sources List of Figures Figure 1. Global 3D Modeling for Games and Animation Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million) Figure 2. Global 3D Modeling for Games and Animation Market Share by Type: 2023 VS 2030 Figure 3. Modeling software Features Figure 4. UV Tools Features Figure 5. Others Features Figure 6. Global 3D Modeling for Games and Animation Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million) Figure 7. Global 3D Modeling for Games and Animation Market Share by Application: 2023 VS 2030 Figure 8. Animation Case Studies Figure 9. Games Case Studies Figure 10. 3D Modeling for Games and Animation Report Years Considered Figure 11. Global 3D Modeling for Games and Animation Market Size (US$ Million), Year-over-Year: 2019-2030 Figure 12. Global 3D Modeling for Games and Animation Market Size, (US$ Million), 2019 VS 2023 VS 2030 Figure 13. Global 3D Modeling for Games and Animation Market Share by Region: 2023 VS 2030 Figure 14. Global 3D Modeling for Games and Animation Market Share by Players in 2023 Figure 15. Global Top 3D Modeling for Games and Animation Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 3D Modeling for Games and Animation as of 2023) Figure 16. The Top 10 and 5 Players Market Share by 3D Modeling for Games and Animation Revenue in 2023 Figure 17. North America 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 18. North America 3D Modeling for Games and Animation Market Share by Type (2019-2030) Figure 19. North America 3D Modeling for Games and Animation Market Share by Application (2019-2030) Figure 20. North America 3D Modeling for Games and Animation Market Share by Country (2019-2030) Figure 21. United States 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 22. Canada 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 23. Europe 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 24. Europe 3D Modeling for Games and Animation Market Share by Type (2019-2030) Figure 25. Europe 3D Modeling for Games and Animation Market Share by Application (2019-2030) Figure 26. Europe 3D Modeling for Games and Animation Market Share by Country (2019-2030) Figure 27. Germany 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 28. France 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 29. U.K. 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 30. Italy 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 31. Russia 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 32. Nordic Countries 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 33. China 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 34. China 3D Modeling for Games and Animation Market Share by Type (2019-2030) Figure 35. China 3D Modeling for Games and Animation Market Share by Application (2019-2030) Figure 36. Asia 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 37. Asia 3D Modeling for Games and Animation Market Share by Type (2019-2030) Figure 38. Asia 3D Modeling for Games and Animation Market Share by Application (2019-2030) Figure 39. Asia 3D Modeling for Games and Animation Market Share by Region (2019-2030) Figure 40. Japan 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 41. South Korea 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 42. China Taiwan 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 43. Southeast Asia 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 44. India 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 45. Australia 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 46. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 47. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Share by Type (2019-2030) Figure 48. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Share by Application (2019-2030) Figure 49. Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Share by Country (2019-2030) Figure 50. Brazil 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 51. Mexico 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 52. Turkey 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 53. Saudi Arabia 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 54. Israel 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 55. GCC Countries 3D Modeling for Games and Animation Market Size YoY Growth (2019-2030) & (US$ Million) Figure 56. Autodesk Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024) Figure 57. Maxon Computer Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024) Figure 58. Adobe Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024) Figure 59. Foundry Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024) Figure 60. Side Effects Software Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024) Figure 61. NewTek Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024) Figure 62. Chaos Group Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024) Figure 63. headus Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024) Figure 64. Rizom-Lab Revenue Growth Rate in 3D Modeling for Games and Animation Business (2019-2024) Figure 65. Bottom-up and Top-down Approaches for This Report Figure 66. Data Triangulation Figure 67. Key Executives Interviewed
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