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ゲーム周辺機器の世界市場レポート2024-2030

英文タイトル: Global Gaming Peripherals Market Insights, Forecast to 2030

ゲーム周辺機器の世界市場レポート2024-2030
  • レポートID:44473
  • 発表時期:2024-04-07
  • 訪問回数:818
  • ページ数:112
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:148
  • レポートカテゴリ: 電子及び半導体業界

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biaoTi

概要

本報告書は、ゲーム周辺機器の世界市場、容量、生産量、収益、価格の概要を紹介します。2020~2024年の歴史的な市場収益/売上データ、2025年の予想、および2031年までのCAGRの予測を含む世界市場動向の分析。本レポートはメーカー、地域、製品の種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、製品タイプとアプリケーション/端末業界別にゲーム周辺機器市場を分類しています。

本レポートでは世界のゲーム周辺機器市場の主な参加者として、企業概要、販売数量、収益、価格、粗利益率、ポートフォリオ、地理的位置、重要な発展を次のパラメータに基づいて紹介します。本研究に含まれる主な企業は:Razer、Logitech G (ASTRO)、Turtle Beach、Corsair、Sennheiser、Plantronics、SteelSeries、Mad Catz、ROCCAT、QPAD、Thrustmaster、HyperX、Tt eSPORTS、Cooler Master、ZOWIE、Sharkoon、Trust、Microsoft

レポートはゲーム周辺機器の主要生産者を調査し、主要地域や国の消費状況も提供します。ゲーム周辺機器の今後の市場の可能性のハイライト、およびこの市場をさまざまなセグメントおよびサブセグメントに予測するための主要な地域/国の焦点。アメリカとカナダ、中国、アジア、ヨーロッパ、中東、アフリカ、ラテンアメリカ、およびその他の国の国別データと市場価値分析。

2020年から2031年までのタイプ別および用途別、売上高、収益、価格別のセグメントデータを分析します。

タイプ別市場セグメント:
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

用途別の市場セグメント:
Personal
Commercial

レポートの詳細内容
本レポートは、世界のゲーム周辺機器市場の現状と将来展望を包括的に分析し、グローバルの主要地域における開発動向の綿密な調査を通じて、読者に包括的な市場分析を提示するものであります。市場の全体像を把握するために、プレイヤー、地域、製品タイプ、最終産業を網羅した多角的な分析を提供しています。さらに、世界市場のトッププレイヤーを特定し、プロファイルを作成するとともに、製品タイプや用途/最終産業に基づいてゲーム周辺機器市場を細分化しています。この分類と応用により、市場の構造とダイナミクスをより深く理解することができ、情報に基づいた意思決定と戦略立案が可能になります。

一. 生産面では、2020年から2025年まで、そして2031年までの予測として、メーカー別、地域別(地域レベル、国レベル)のゲーム周辺機器生産量、成長率、市場シェアを調査している。

二. 消費面では、ゲーム周辺機器の売上高を地域別(地域レベル・国レベル)、企業別、種類別、用途別に焦点を当てています。2020年から2025年まで、2031年までの予測。

三.主要メーカーのゲーム周辺機器売上高、収益、市場シェア、業界ランキング、2020年から2025年までのデータに焦点を当てています。世界のゲーム周辺機器市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。

四.本ゲーム周辺機器のレポートでは関係者が市場の競争状況を包括的に理解し、事業戦略や市場戦略を的確に立てるのに役立つ洞察を提供することを目的としています。 売上高、成長動向、生産技術、用途、エンドユーザー産業の市場規模に関する詳細な評価と予測を提供し、意思決定者に強力なデータサポートを提供します。

章の概要

1章:ゲーム周辺機器のレポート範囲、各市場セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメントのエグゼクティブサマリー(タイプ別およびアプリケーション別など)を紹介します。市場の現状と、短期から中期、および長期的な進化の可能性を高度に見ることができます。(20202031
2章: ゲーム周辺機器の世界と主要生産者(地域/国)の生産/アウトプット。各生産者の生産量と今後6年間の発展可能性を定量的に分析しています。(20202031
3章:世界、地域、国レベルにおけるゲーム周辺機器の売上(消費)、収益。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界の各国の市場発展、将来の発展の見通し、市場空間を紹介します。(20202031
4ゲーム周辺機器メーカーの競争状況、価格、売上高、収益、市場シェアと業界ランキング、最新の開発計画、合併、買収情報などの詳細分析。(20202025
5章:ゲーム周辺機器の各市場セグメントの売上高、収益、平均価格、および開発可能性をカバーした種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20202031
6章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの売上高、収益、平均価格、発展の可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。(20202031
7章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の売上高、収益。(20202031
8章:ヨーロッパ:タイプ別、用途別、国別、セグメント別の売上高と収益。(20202031
9章:中国:タイプ別、アプリケーション別、セグメント別の売上高、収益。(20202031
10章:アジア(中国を除く):タイプ別、用途別、地域別、セグメント別の売上高、収益。(20202031
11章:中東、アフリカ、中南米:タイプ別、用途別、国別、セグメント別の売上高、収益。(20202031
12章:ゲーム周辺機器の主要メーカーの概要を提供し、製品の説明と仕様、ゲーム周辺機器の売上高、収益、価格、粗利益率、最近の発展など、市場の主要企業の基本的な状況を詳細に紹介します。(20202025
13章:産業チェーン、販売チャネル、主要原材料、販売代理店および顧客の分析。
14章:ゲーム周辺機器の市場動態、市場の最新の動向、市場の推進要因と制約要因、業界内のメーカーが直面する課題とリスク、業界内の関連政策の分析を紹介します。
15章:レポートの要点と結論。

biaoTi

概要

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

Market Analysis and Insights: Global Gaming Peripherals Market
The global Gaming Peripherals market is projected to grow from US$ 3250 million in 2024 to US$ 4481.3 million by 2030, at a Compound Annual Growth Rate (CAGR) of 5.5% during the forecast period.
The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.
Report Covers:
This report presents an overview of global market for Gaming Peripherals market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030. 
This report researches the key producers of Gaming Peripherals, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Gaming Peripherals, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Gaming Peripherals revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Gaming Peripherals market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Gaming Peripherals revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
    Razer
    Logitech G (ASTRO)
    Turtle Beach
    Corsair
    Sennheiser
    Plantronics
    SteelSeries
    Mad Catz
    ROCCAT
    QPAD
    Thrustmaster
    HyperX
    Tt eSPORTS
    Cooler Master
    ZOWIE
    Sharkoon
    Trust
    Microsoft

Segment by Type
    Gaming Mouse
    Gaming Keyboards
    Headset
    Controllers
    Others

Segment by Application
    Personal
    Commercial

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    China
    Asia (excluding China)
        Japan
        South Korea
        China Taiwan
       Southeast Asia
        India
    Latin America, Middle East & Africa
        Brazil
        Mexico
        Turkey
        Israel
        GCC Countries

Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Gaming Peripherals in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Gaming Peripherals companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Gaming Peripherals revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Gaming Peripherals Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Peripherals Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Personal
1.3.3 Commercial
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global Gaming Peripherals Market Perspective (2019-2030)
2.2 Global Gaming Peripherals Growth Trends by Region
2.2.1 Gaming Peripherals Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Gaming Peripherals Historic Market Size by Region (2019-2024)
2.2.3 Gaming Peripherals Forecasted Market Size by Region (2025-2030)
2.3 Gaming Peripherals Market Dynamics
2.3.1 Gaming Peripherals Industry Trends
2.3.2 Gaming Peripherals Market Drivers
2.3.3 Gaming Peripherals Market Challenges
2.3.4 Gaming Peripherals Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue Gaming Peripherals by Players
3.1.1 Global Gaming Peripherals Revenue by Players (2019-2024)
3.1.2 Global Gaming Peripherals Revenue Market Share by Players (2019-2024)
3.2 Global Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Gaming Peripherals, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Gaming Peripherals Market Concentration Ratio
3.4.1 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Gaming Peripherals Revenue in 2023
3.5 Global Key Players of Gaming Peripherals Head office and Area Served
3.6 Global Key Players of Gaming Peripherals, Product and Application
3.7 Global Key Players of Gaming Peripherals, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 Gaming Peripherals Breakdown Data by Type
4.1 Global Gaming Peripherals Historic Market Size by Type (2019-2024)
4.2 Global Gaming Peripherals Forecasted Market Size by Type (2025-2030)

5 Gaming Peripherals Breakdown Data by Application
5.1 Global Gaming Peripherals Historic Market Size by Application (2019-2024)
5.2 Global Gaming Peripherals Forecasted Market Size by Application (2025-2030)

6 North America
6.1 North America Gaming Peripherals Market Size (2019-2030)
6.2 North America Gaming Peripherals Market Size by Type
6.2.1 North America Gaming Peripherals Market Size by Type (2019-2024)
6.2.2 North America Gaming Peripherals Market Size by Type (2025-2030)
6.2.3 North America Gaming Peripherals Market Share by Type (2019-2030)
6.3 North America Gaming Peripherals Market Size by Application
6.3.1 North America Gaming Peripherals Market Size by Application (2019-2024)
6.3.2 North America Gaming Peripherals Market Size by Application (2025-2030)
6.3.3 North America Gaming Peripherals Market Share by Application (2019-2030)
6.4 North America Gaming Peripherals Market Size by Country
6.4.1 North America Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Gaming Peripherals Market Size by Country (2019-2024)
6.4.3 North America Gaming Peripherals Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada

7 Europe
7.1 Europe Gaming Peripherals Market Size (2019-2030)
7.2 Europe Gaming Peripherals Market Size by Type
7.2.1 Europe Gaming Peripherals Market Size by Type (2019-2024)
7.2.2 Europe Gaming Peripherals Market Size by Type (2025-2030)
7.2.3 Europe Gaming Peripherals Market Share by Type (2019-2030)
7.3 Europe Gaming Peripherals Market Size by Application
7.3.1 Europe Gaming Peripherals Market Size by Application (2019-2024)
7.3.2 Europe Gaming Peripherals Market Size by Application (2025-2030)
7.3.3 Europe Gaming Peripherals Market Share by Application (2019-2030)
7.4 Europe Gaming Peripherals Market Size by Country
7.4.1 Europe Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Gaming Peripherals Market Size by Country (2019-2024)
7.4.3 Europe Gaming Peripherals Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries

8 China
8.1 China Gaming Peripherals Market Size (2019-2030)
8.2 China Gaming Peripherals Market Size by Type
8.2.1 China Gaming Peripherals Market Size by Type (2019-2024)
8.2.2 China Gaming Peripherals Market Size by Type (2025-2030)
8.2.3 China Gaming Peripherals Market Share by Type (2019-2030)
8.3 China Gaming Peripherals Market Size by Application
8.3.1 China Gaming Peripherals Market Size by Application (2019-2024)
8.3.2 China Gaming Peripherals Market Size by Application (2025-2030)
8.3.3 China Gaming Peripherals Market Share by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia Gaming Peripherals Market Size (2019-2030)
9.2 Asia Gaming Peripherals Market Size by Type
9.2.1 Asia Gaming Peripherals Market Size by Type (2019-2024)
9.2.2 Asia Gaming Peripherals Market Size by Type (2025-2030)
9.2.3 Asia Gaming Peripherals Market Share by Type (2019-2030)
9.3 Asia Gaming Peripherals Market Size by Application
9.3.1 Asia Gaming Peripherals Market Size by Application (2019-2024)
9.3.2 Asia Gaming Peripherals Market Size by Application (2025-2030)
9.3.3 Asia Gaming Peripherals Market Share by Application (2019-2030)
9.4 Asia Gaming Peripherals Market Size by Region
9.4.1 Asia Gaming Peripherals Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Gaming Peripherals Market Size by Region (2019-2024)
9.4.3 Asia Gaming Peripherals Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Gaming Peripherals Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Type
10.2.1 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Gaming Peripherals Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Application
10.3.1 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Gaming Peripherals Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country
10.4.1 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 Razer
11.1.1 Razer Company Details
11.1.2 Razer Business Overview
11.1.3 Razer Gaming Peripherals Introduction
11.1.4 Razer Revenue in Gaming Peripherals Business (2019-2024)
11.1.5 Razer Recent Developments
11.2 Logitech G (ASTRO)
11.2.1 Logitech G (ASTRO) Company Details
11.2.2 Logitech G (ASTRO) Business Overview
11.2.3 Logitech G (ASTRO) Gaming Peripherals Introduction
11.2.4 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2019-2024)
11.2.5 Logitech G (ASTRO) Recent Developments
11.3 Turtle Beach
11.3.1 Turtle Beach Company Details
11.3.2 Turtle Beach Business Overview
11.3.3 Turtle Beach Gaming Peripherals Introduction
11.3.4 Turtle Beach Revenue in Gaming Peripherals Business (2019-2024)
11.3.5 Turtle Beach Recent Developments
11.4 Corsair
11.4.1 Corsair Company Details
11.4.2 Corsair Business Overview
11.4.3 Corsair Gaming Peripherals Introduction
11.4.4 Corsair Revenue in Gaming Peripherals Business (2019-2024)
11.4.5 Corsair Recent Developments
11.5 Sennheiser
11.5.1 Sennheiser Company Details
11.5.2 Sennheiser Business Overview
11.5.3 Sennheiser Gaming Peripherals Introduction
11.5.4 Sennheiser Revenue in Gaming Peripherals Business (2019-2024)
11.5.5 Sennheiser Recent Developments
11.6 Plantronics
11.6.1 Plantronics Company Details
11.6.2 Plantronics Business Overview
11.6.3 Plantronics Gaming Peripherals Introduction
11.6.4 Plantronics Revenue in Gaming Peripherals Business (2019-2024)
11.6.5 Plantronics Recent Developments
11.7 SteelSeries
11.7.1 SteelSeries Company Details
11.7.2 SteelSeries Business Overview
11.7.3 SteelSeries Gaming Peripherals Introduction
11.7.4 SteelSeries Revenue in Gaming Peripherals Business (2019-2024)
11.7.5 SteelSeries Recent Developments
11.8 Mad Catz
11.8.1 Mad Catz Company Details
11.8.2 Mad Catz Business Overview
11.8.3 Mad Catz Gaming Peripherals Introduction
11.8.4 Mad Catz Revenue in Gaming Peripherals Business (2019-2024)
11.8.5 Mad Catz Recent Developments
11.9 ROCCAT
11.9.1 ROCCAT Company Details
11.9.2 ROCCAT Business Overview
11.9.3 ROCCAT Gaming Peripherals Introduction
11.9.4 ROCCAT Revenue in Gaming Peripherals Business (2019-2024)
11.9.5 ROCCAT Recent Developments
11.10 QPAD
11.10.1 QPAD Company Details
11.10.2 QPAD Business Overview
11.10.3 QPAD Gaming Peripherals Introduction
11.10.4 QPAD Revenue in Gaming Peripherals Business (2019-2024)
11.10.5 QPAD Recent Developments
11.11 Thrustmaster
11.11.1 Thrustmaster Company Details
11.11.2 Thrustmaster Business Overview
11.11.3 Thrustmaster Gaming Peripherals Introduction
11.11.4 Thrustmaster Revenue in Gaming Peripherals Business (2019-2024)
11.11.5 Thrustmaster Recent Developments
11.12 HyperX
11.12.1 HyperX Company Details
11.12.2 HyperX Business Overview
11.12.3 HyperX Gaming Peripherals Introduction
11.12.4 HyperX Revenue in Gaming Peripherals Business (2019-2024)
11.12.5 HyperX Recent Developments
11.13 Tt eSPORTS
11.13.1 Tt eSPORTS Company Details
11.13.2 Tt eSPORTS Business Overview
11.13.3 Tt eSPORTS Gaming Peripherals Introduction
11.13.4 Tt eSPORTS Revenue in Gaming Peripherals Business (2019-2024)
11.13.5 Tt eSPORTS Recent Developments
11.14 Cooler Master
11.14.1 Cooler Master Company Details
11.14.2 Cooler Master Business Overview
11.14.3 Cooler Master Gaming Peripherals Introduction
11.14.4 Cooler Master Revenue in Gaming Peripherals Business (2019-2024)
11.14.5 Cooler Master Recent Developments
11.15 ZOWIE
11.15.1 ZOWIE Company Details
11.15.2 ZOWIE Business Overview
11.15.3 ZOWIE Gaming Peripherals Introduction
11.15.4 ZOWIE Revenue in Gaming Peripherals Business (2019-2024)
11.15.5 ZOWIE Recent Developments
11.16 Sharkoon
11.16.1 Sharkoon Company Details
11.16.2 Sharkoon Business Overview
11.16.3 Sharkoon Gaming Peripherals Introduction
11.16.4 Sharkoon Revenue in Gaming Peripherals Business (2019-2024)
11.16.5 Sharkoon Recent Developments
11.17 Trust
11.17.1 Trust Company Details
11.17.2 Trust Business Overview
11.17.3 Trust Gaming Peripherals Introduction
11.17.4 Trust Revenue in Gaming Peripherals Business (2019-2024)
11.17.5 Trust Recent Developments
11.18 Microsoft
11.18.1 Microsoft Company Details
11.18.2 Microsoft Business Overview
11.18.3 Microsoft Gaming Peripherals Introduction
11.18.4 Microsoft Revenue in Gaming Peripherals Business (2019-2024)
11.18.5 Microsoft Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

biaoTi

表と図のリスト

List of Tables
    Table 1. Global Gaming Peripherals Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
    Table 2. Key Players of Gaming Mouse
    Table 3. Key Players of Gaming Keyboards
    Table 4. Key Players of Headset
    Table 5. Key Players of Controllers
    Table 6. Key Players of Others
    Table 7. Global Gaming Peripherals Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
    Table 8. Global Gaming Peripherals Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 9. Global Gaming Peripherals Market Size by Region (2019-2024) & (US$ Million)
    Table 10. Global Gaming Peripherals Market Share by Region (2019-2024)
    Table 11. Global Gaming Peripherals Forecasted Market Size by Region (2025-2030) & (US$ Million)
    Table 12. Global Gaming Peripherals Market Share by Region (2025-2030)
    Table 13. Gaming Peripherals Market Trends
    Table 14. Gaming Peripherals Market Drivers
    Table 15. Gaming Peripherals Market Challenges
    Table 16. Gaming Peripherals Market Restraints
    Table 17. Global Gaming Peripherals Revenue by Players (2019-2024) & (US$ Million)
    Table 18. Global Gaming Peripherals Revenue Share by Players (2019-2024)
    Table 19. Global Top Gaming Peripherals by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Peripherals as of 2023)
    Table 20. Global Gaming Peripherals Industry Ranking 2022 VS 2023 VS 2024
    Table 21. Global 5 Largest Players Market Share by Gaming Peripherals Revenue (CR5 and HHI) & (2019-2024)
    Table 22. Global Key Players of Gaming Peripherals, Headquarters and Area Served
    Table 23. Global Key Players of Gaming Peripherals, Product and Application
    Table 24. Global Key Players of Gaming Peripherals, Product and Application
    Table 25. Mergers & Acquisitions, Expansion Plans
    Table 26. Global Gaming Peripherals Market Size by Type (2019-2024) & (US$ Million)
    Table 27. Global Gaming Peripherals Revenue Market Share by Type (2019-2024)
    Table 28. Global Gaming Peripherals Forecasted Market Size by Type (2025-2030) & (US$ Million)
    Table 29. Global Gaming Peripherals Revenue Market Share by Type (2025-2030)
    Table 30. Global Gaming Peripherals Market Size by Application (2019-2024) & (US$ Million)
    Table 31. Global Gaming Peripherals Revenue Share by Application (2019-2024)
    Table 32. Global Gaming Peripherals Forecasted Market Size by Application (2025-2030) & (US$ Million)
    Table 33. Global Gaming Peripherals Revenue Share by Application (2025-2030)
    Table 34. North America Gaming Peripherals Market Size by Type (2019-2024) & (US$ Million)
    Table 35. North America Gaming Peripherals Market Size by Type (2025-2030) & (US$ Million)
    Table 36. North America Gaming Peripherals Market Size by Application (2019-2024) & (US$ Million)
    Table 37. North America Gaming Peripherals Market Size by Application (2025-2030) & (US$ Million)
    Table 38. North America Gaming Peripherals Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 39. North America Gaming Peripherals Market Size by Country (2019-2024) & (US$ Million)
    Table 40. North America Gaming Peripherals Market Size by Country (2025-2030) & (US$ Million)
    Table 41. Europe Gaming Peripherals Market Size by Type (2019-2024) & (US$ Million)
    Table 42. Europe Gaming Peripherals Market Size by Type (2025-2030) & (US$ Million)
    Table 43. Europe Gaming Peripherals Market Size by Application (2019-2024) & (US$ Million)
    Table 44. Europe Gaming Peripherals Market Size by Application (2025-2030) & (US$ Million)
    Table 45. Europe Gaming Peripherals Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 46. Europe Gaming Peripherals Market Size by Country (2019-2024) & (US$ Million)
    Table 47. Europe Gaming Peripherals Market Size by Country (2025-2030) & (US$ Million)
    Table 48. China Gaming Peripherals Market Size by Type (2019-2024) & (US$ Million)
    Table 49. China Gaming Peripherals Market Size by Type (2025-2030) & (US$ Million)
    Table 50. China Gaming Peripherals Market Size by Application (2019-2024) & (US$ Million)
    Table 51. China Gaming Peripherals Market Size by Application (2025-2030) & (US$ Million)
    Table 52. Asia Gaming Peripherals Market Size by Type (2019-2024) & (US$ Million)
    Table 53. Asia Gaming Peripherals Market Size by Type (2025-2030) & (US$ Million)
    Table 54. Asia Gaming Peripherals Market Size by Application (2019-2024) & (US$ Million)
    Table 55. Asia Gaming Peripherals Market Size by Application (2025-2030) & (US$ Million)
    Table 56. Asia Gaming Peripherals Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
    Table 57. Asia Gaming Peripherals Market Size by Region (2019-2024) & (US$ Million)
    Table 58. Asia Gaming Peripherals Market Size by Region (2025-2030) & (US$ Million)
    Table 59. Middle East, Africa, and Latin America Gaming Peripherals Market Size by Type (2019-2024) & (US$ Million)
    Table 60. Middle East, Africa, and Latin America Gaming Peripherals Market Size by Type (2025-2030) & (US$ Million)
    Table 61. Middle East, Africa, and Latin America Gaming Peripherals Market Size by Application (2019-2024) & (US$ Million)
    Table 62. Middle East, Africa, and Latin America Gaming Peripherals Market Size by Application (2025-2030) & (US$ Million)
    Table 63. Middle East, Africa, and Latin America Gaming Peripherals Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
    Table 64. Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country (2019-2024) & (US$ Million)
    Table 65. Middle East, Africa, and Latin America Gaming Peripherals Market Size by Country (2025-2030) & (US$ Million)
    Table 66. Razer Company Details
    Table 67. Razer Business Overview
    Table 68. Razer Gaming Peripherals Product
    Table 69. Razer Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 70. Razer Recent Developments
    Table 71. Logitech G (ASTRO) Company Details
    Table 72. Logitech G (ASTRO) Business Overview
    Table 73. Logitech G (ASTRO) Gaming Peripherals Product
    Table 74. Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 75. Logitech G (ASTRO) Recent Developments
    Table 76. Turtle Beach Company Details
    Table 77. Turtle Beach Business Overview
    Table 78. Turtle Beach Gaming Peripherals Product
    Table 79. Turtle Beach Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 80. Turtle Beach Recent Developments
    Table 81. Corsair Company Details
    Table 82. Corsair Business Overview
    Table 83. Corsair Gaming Peripherals Product
    Table 84. Corsair Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 85. Corsair Recent Developments
    Table 86. Sennheiser Company Details
    Table 87. Sennheiser Business Overview
    Table 88. Sennheiser Gaming Peripherals Product
    Table 89. Sennheiser Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 90. Sennheiser Recent Developments
    Table 91. Plantronics Company Details
    Table 92. Plantronics Business Overview
    Table 93. Plantronics Gaming Peripherals Product
    Table 94. Plantronics Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 95. Plantronics Recent Developments
    Table 96. SteelSeries Company Details
    Table 97. SteelSeries Business Overview
    Table 98. SteelSeries Gaming Peripherals Product
    Table 99. SteelSeries Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 100. SteelSeries Recent Developments
    Table 101. Mad Catz Company Details
    Table 102. Mad Catz Business Overview
    Table 103. Mad Catz Gaming Peripherals Product
    Table 104. Mad Catz Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 105. Mad Catz Recent Developments
    Table 106. ROCCAT Company Details
    Table 107. ROCCAT Business Overview
    Table 108. ROCCAT Gaming Peripherals Product
    Table 109. ROCCAT Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 110. ROCCAT Recent Developments
    Table 111. QPAD Company Details
    Table 112. QPAD Business Overview
    Table 113. QPAD Gaming Peripherals Product
    Table 114. QPAD Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 115. QPAD Recent Developments
    Table 116. Thrustmaster Company Details
    Table 117. Thrustmaster Business Overview
    Table 118. Thrustmaster Gaming Peripherals Product
    Table 119. Thrustmaster Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 120. Thrustmaster Recent Developments
    Table 121. HyperX Company Details
    Table 122. HyperX Business Overview
    Table 123. HyperX Gaming Peripherals Product
    Table 124. HyperX Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 125. HyperX Recent Developments
    Table 126. Tt eSPORTS Company Details
    Table 127. Tt eSPORTS Business Overview
    Table 128. Tt eSPORTS Gaming Peripherals Product
    Table 129. Tt eSPORTS Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 130. Tt eSPORTS Recent Developments
    Table 131. Cooler Master Company Details
    Table 132. Cooler Master Business Overview
    Table 133. Cooler Master Gaming Peripherals Product
    Table 134. Cooler Master Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 135. Cooler Master Recent Developments
    Table 136. ZOWIE Company Details
    Table 137. ZOWIE Business Overview
    Table 138. ZOWIE Gaming Peripherals Product
    Table 139. ZOWIE Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 140. ZOWIE Recent Developments
    Table 141. Sharkoon Company Details
    Table 142. Sharkoon Business Overview
    Table 143. Sharkoon Gaming Peripherals Product
    Table 144. Sharkoon Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 145. Sharkoon Recent Developments
    Table 146. Trust Company Details
    Table 147. Trust Business Overview
    Table 148. Trust Gaming Peripherals Product
    Table 149. Trust Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 150. Trust Recent Developments
    Table 151. Microsoft Company Details
    Table 152. Microsoft Business Overview
    Table 153. Microsoft Gaming Peripherals Product
    Table 154. Microsoft Revenue in Gaming Peripherals Business (2019-2024) & (US$ Million)
    Table 155. Microsoft Recent Developments
    Table 156. Research Programs/Design for This Report
    Table 157. Key Data Information from Secondary Sources
    Table 158. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Gaming Peripherals Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 2. Global Gaming Peripherals Market Share by Type: 2023 VS 2030
    Figure 3. Gaming Mouse Features
    Figure 4. Gaming Keyboards Features
    Figure 5. Headset Features
    Figure 6. Controllers Features
    Figure 7. Others Features
    Figure 8. Global Gaming Peripherals Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
    Figure 9. Global Gaming Peripherals Market Share by Application: 2023 VS 2030
    Figure 10. Personal Case Studies
    Figure 11. Commercial Case Studies
    Figure 12. Gaming Peripherals Report Years Considered
    Figure 13. Global Gaming Peripherals Market Size (US$ Million), Year-over-Year: 2019-2030
    Figure 14. Global Gaming Peripherals Market Size, (US$ Million), 2019 VS 2023 VS 2030
    Figure 15. Global Gaming Peripherals Market Share by Region: 2023 VS 2030
    Figure 16. Global Gaming Peripherals Market Share by Players in 2023
    Figure 17. Global Top Gaming Peripherals Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Peripherals as of 2023)
    Figure 18. The Top 10 and 5 Players Market Share by Gaming Peripherals Revenue in 2023
    Figure 19. North America Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 20. North America Gaming Peripherals Market Share by Type (2019-2030)
    Figure 21. North America Gaming Peripherals Market Share by Application (2019-2030)
    Figure 22. North America Gaming Peripherals Market Share by Country (2019-2030)
    Figure 23. United States Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 24. Canada Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 25. Europe Gaming Peripherals Market Size YoY (2019-2030) & (US$ Million)
    Figure 26. Europe Gaming Peripherals Market Share by Type (2019-2030)
    Figure 27. Europe Gaming Peripherals Market Share by Application (2019-2030)
    Figure 28. Europe Gaming Peripherals Market Share by Country (2019-2030)
    Figure 29. Germany Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 30. France Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 31. U.K. Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 32. Italy Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 33. Russia Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 34. Nordic Countries Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 35. China Gaming Peripherals Market Size YoY (2019-2030) & (US$ Million)
    Figure 36. China Gaming Peripherals Market Share by Type (2019-2030)
    Figure 37. China Gaming Peripherals Market Share by Application (2019-2030)
    Figure 38. Asia Gaming Peripherals Market Size YoY (2019-2030) & (US$ Million)
    Figure 39. Asia Gaming Peripherals Market Share by Type (2019-2030)
    Figure 40. Asia Gaming Peripherals Market Share by Application (2019-2030)
    Figure 41. Asia Gaming Peripherals Market Share by Region (2019-2030)
    Figure 42. Japan Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 43. South Korea Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 44. China Taiwan Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 45. Southeast Asia Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 46. India Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 47. Australia Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 48. Middle East, Africa, and Latin America Gaming Peripherals Market Size YoY (2019-2030) & (US$ Million)
    Figure 49. Middle East, Africa, and Latin America Gaming Peripherals Market Share by Type (2019-2030)
    Figure 50. Middle East, Africa, and Latin America Gaming Peripherals Market Share by Application (2019-2030)
    Figure 51. Middle East, Africa, and Latin America Gaming Peripherals Market Share by Country (2019-2030)
    Figure 52. Brazil Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 53. Mexico Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 54. Turkey Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 55. Saudi Arabia Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 56. Israel Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 57. GCC Countries Gaming Peripherals Market Size YoY Growth (2019-2030) & (US$ Million)
    Figure 58. Razer Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 59. Logitech G (ASTRO) Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 60. Turtle Beach Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 61. Corsair Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 62. Sennheiser Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 63. Plantronics Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 64. SteelSeries Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 65. Mad Catz Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 66. ROCCAT Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 67. QPAD Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 68. Thrustmaster Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 69. HyperX Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 70. Tt eSPORTS Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 71. Cooler Master Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 72. ZOWIE Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 73. Sharkoon Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 74. Trust Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 75. Microsoft Revenue Growth Rate in Gaming Peripherals Business (2019-2024)
    Figure 76. Bottom-up and Top-down Approaches for This Report
    Figure 77. Data Triangulation
    Figure 78. Key Executives Interviewed
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