ゲームアウトソーシングサービスの世界市場レポート2025-2031
英文タイトル: Global Game Outsourcing Services Market Insights, Forecast to 2031
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概要
本報告書は、ゲームアウトソーシングサービスの世界市場、容量、生産量、収益、価格の概要を紹介します。2020~2024年の歴史的な市場収益/売上データ、2025年の予想、および2031年までのCAGRの予測を含む世界市場動向の分析。本レポートはメーカー、地域、製品の種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、製品タイプとアプリケーション/端末業界別にゲームアウトソーシングサービス市場を分類しています。本レポートでは世界のゲームアウトソーシングサービス市場の主な参加者として、企業概要、販売数量、収益、価格、粗利益率、ポートフォリオ、地理的位置、重要な発展を次のパラメータに基づいて紹介します。本研究に含まれる主な企業は:Keywords Studios、Virtuos、Side (Pole To Win)、Room 8 Group、Original Force、Winking Studios Limited、Sheer、Tose Software、Digic Pictures、Fullspeed
レポートはゲームアウトソーシングサービスの主要生産者を調査し、主要地域や国の消費状況も提供します。ゲームアウトソーシングサービスの今後の市場の可能性のハイライト、およびこの市場をさまざまなセグメントおよびサブセグメントに予測するための主要な地域/国の焦点。アメリカとカナダ、中国、アジア、ヨーロッパ、中東、アフリカ、ラテンアメリカ、およびその他の国の国別データと市場価値分析。
2020年から2031年までのタイプ別および用途別、売上高、収益、価格別のセグメントデータを分析します。タイプ別市場セグメント:
一. 生産面では、2020年から2025年まで、そして2031年までの予測として、メーカー別、地域別(地域レベル、国レベル)のゲームアウトソーシングサービス生産量、成長率、市場シェアを調査している。
Game Art Outsourcing Services
Game Content Design Outsourcing Services
Game Programming Outsourcing Services
Others
用途別の市場セグメント:
Mobile Game
PC Game
Other
本レポートの詳細内容
本レポートは、世界のゲームアウトソーシングサービス市場の現状と将来展望を包括的に分析し、グローバルの主要地域における開発動向の綿密な調査を通じて、読者に包括的な市場分析を提示するものであります。市場の全体像を把握するために、プレイヤー、地域、製品タイプ、最終産業を網羅した多角的な分析を提供しています。さらに、世界市場のトッププレイヤーを特定し、プロファイルを作成するとともに、製品タイプや用途/最終産業に基づいてゲームアウトソーシングサービス市場を細分化しています。この分類と応用により、市場の構造とダイナミクスをより深く理解することができ、情報に基づいた意思決定と戦略立案が可能になります。
二. 消費面では、ゲームアウトソーシングサービスの売上高を地域別(地域レベル・国レベル)、企業別、種類別、用途別に焦点を当てています。2020年から2025年まで、2031年までの予測。
三.主要メーカーのゲームアウトソーシングサービス売上高、収益、市場シェア、業界ランキング、2020年から2025年までのデータに焦点を当てています。世界のゲームアウトソーシングサービス市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。
四.本ゲームアウトソーシングサービスのレポートでは関係者が市場の競争状況を包括的に理解し、事業戦略や市場戦略を的確に立てるのに役立つ洞察を提供することを目的としています。 売上高、成長動向、生産技術、用途、エンドユーザー産業の市場規模に関する詳細な評価と予測を提供し、意思決定者に強力なデータサポートを提供します。
章の概要第1章:ゲームアウトソーシングサービスのレポート範囲、各市場セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメントのエグゼクティブサマリー(タイプ別およびアプリケーション別など)を紹介します。市場の現状と、短期から中期、および長期的な進化の可能性を高度に見ることができます。(2020~2031)
第2章: ゲームアウトソーシングサービスの世界と主要生産者(地域/国)の生産/アウトプット。各生産者の生産量と今後6年間の発展可能性を定量的に分析しています。(2020~2031)
第3章:世界、地域、国レベルにおけるゲームアウトソーシングサービスの売上(消費)、収益。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界の各国の市場発展、将来の発展の見通し、市場空間を紹介します。(2020~2031)
第4章ゲームアウトソーシングサービスメーカーの競争状況、価格、売上高、収益、市場シェアと業界ランキング、最新の開発計画、合併、買収情報などの詳細分析。(2020~2025)
第5章:ゲームアウトソーシングサービスの各市場セグメントの売上高、収益、平均価格、および開発可能性をカバーした種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(2020~2031)
第6章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの売上高、収益、平均価格、発展の可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。(2020~2031)
第7章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の売上高、収益。(2020~2031)
第8章:ヨーロッパ:タイプ別、用途別、国別、セグメント別の売上高と収益。(2020~2031)
第9章:中国:タイプ別、アプリケーション別、セグメント別の売上高、収益。(2020~2031)
第10章:アジア(中国を除く):タイプ別、用途別、地域別、セグメント別の売上高、収益。(2020~2031)
第11章:中東、アフリカ、中南米:タイプ別、用途別、国別、セグメント別の売上高、収益。(2020~2031)
第12章:ゲームアウトソーシングサービスの主要メーカーの概要を提供し、製品の説明と仕様、ゲームアウトソーシングサービスの売上高、収益、価格、粗利益率、最近の発展など、市場の主要企業の基本的な状況を詳細に紹介します。(2020~2025)
第13章:産業チェーン、販売チャネル、主要原材料、販売代理店および顧客の分析。
第14章:ゲームアウトソーシングサービスの市場動態、市場の最新の動向、市場の推進要因と制約要因、業界内のメーカーが直面する課題とリスク、業界内の関連政策の分析を紹介します。
第15章:レポートの要点と結論。
概要
The global Game Outsourcing Services market is projected to grow from US$ 9383 million in 2025 to US$ 15850 million by 2031, at a Compound Annual Growth Rate (CAGR) of 9.1% during the forecast period. Game outsourcing services refer to a form of cooperation in which a game development company or game studio entrusts part or all of the content of game production to another external company or individual. These outsourcing companies or individuals usually have specialized skills and experience and can provide various game development-related services, including programming, art design, sound effect production, testing and quality assurance. Game outsourcing services can cover different fields and links, such as graphic design, including character modeling and animation, scene design, special effects production, etc.; audio production, including sound effect design and music creation. In addition, game outsourcing services can also involve game testing and quality assurance to ensure that the game has a good user experience and stability before release. Through game outsourcing services, game development companies or studios can manage the game production process more effectively in terms of time and resources, and obtain professional technical support and high-quality output. At the same time, outsourcing can also help development companies flexibly allocate resources and control costs between different projects to meet market demand and improve competitiveness. Driven by the continued expansion of the global game industry, the game art outsourcing service market has shown a strong growth trend. In 2024, this segment will dominate the game outsourcing market with an absolute share of 48.23%, forming a three-legged pattern with game programming outsourcing (34.43%) and content design outsourcing (13.29%). This structural advantage stems from the significant advantages of art outsourcing in technology standardization, cost-effectiveness and talent reserves, enabling game manufacturers to effectively reduce R&D costs while focusing the core team on strategic areas such as gameplay innovation and engine development. It is worth noting that with the improvement of the self-developed engine capabilities of leading manufacturers, the art outsourcing market is shifting from explosive growth to a technology-driven high-quality development stage. It is expected that the compound growth rate will stabilize at around 9.7% in the next five years, and continue to provide the industry with modular and iterative next-generation art solutions. In terms of production side, this report researches the Game Outsourcing Services production, growth rate, market share by manufacturers and by region (region level and country level), from 2020 to 2025, and forecast to 2031. In terms of consumption side, this report focuses on the sales of Game Outsourcing Services by region (region level and country level), by company, by Type and by Application. from 2020 to 2025 and forecast to 2031. This report presents an overview of global market for Game Outsourcing Services, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2020 - 2025, estimates for 2025, and projections of CAGR through 2031. This report researches the key producers of Game Outsourcing Services, also provides the consumption of main regions and countries. Highlights of the upcoming market potential for Game Outsourcing Services, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries. This report focuses on the Game Outsourcing Services sales, revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Game Outsourcing Services market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way. This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2020 to 2031. Evaluation and forecast the market size for Game Outsourcing Services sales, projected growth trends, production technology, application and end-user industry. Descriptive company profiles of the major global players, including Keywords Studios, Virtuos, Side (Pole To Win), Room 8 Group, Original Force, Winking Studios Limited, Sheer, Tose Software, Digic Pictures, Fullspeed, etc. Market Segmentation By Company Keywords Studios Virtuos Side (Pole To Win) Room 8 Group Original Force Winking Studios Limited Sheer Tose Software Digic Pictures Fullspeed Segment by Type Game Art Outsourcing Services Game Content Design Outsourcing Services Game Programming Outsourcing Services Others Segment by Application Mobile Game PC Game Other Production by Region China Europe Southeast Asia Japan Sales by Region US & Canada U.S. Canada China Asia (excluding China) Japan South Korea China Taiwan Southeast Asia Europe Germany France U.K. Italy Russia Middle East, Africa, Latin America Brazil Mexico Turkey Israel Chapter Outline Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type and by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 2: Game Outsourcing Services production/output of global and key producers (regions/countries). It provides a quantitative analysis of the production, and development potential of each producer in the next six years. Chapter 3: Sales (consumption), revenue of Game Outsourcing Services in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world. Chapter 4: Detailed analysis of Game Outsourcing Services manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc. Chapter 5: Provides the analysis of various market segments by Type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 6: Provides the analysis of various market segments by Application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 7: North America (US & Canada) by Type, by Application and by country, sales, and revenue for each segment. Chapter 8: Europe by Type, by Application and by country, sales, and revenue for each segment. Chapter 9: China by Type, and by Application, sales, and revenue for each segment. Chapter 10: Asia (excluding China) by Type, by Application and by region, sales, and revenue for each segment. Chapter 11: Middle East, Africa, Latin America by Type, by Application and by country, sales, and revenue for each segment. Chapter 12: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Game Outsourcing Services sales, revenue, price, gross margin, and recent development, etc. Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers. Chapter 14: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry. Chapter 15: The main points and conclusions of the report.
総目録
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Game Outsourcing Services Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Game Art Outsourcing Services
1.2.3 Game Content Design Outsourcing Services
1.2.4 Game Programming Outsourcing Services
1.2.5 Others
1.3 Market by Application
1.3.1 Global Game Outsourcing Services Market Share by Application: 2020 VS 2024 VS 2031
1.3.2 Mobile Game
1.3.3 PC Game
1.3.4 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Outsourcing Services Market Perspective (2020-2031)
2.2 Global Game Outsourcing Services Growth Trends by Region
2.2.1 Global Game Outsourcing Services Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Game Outsourcing Services Market Size by Region (2020-2031)
2.3 Game Outsourcing Services Market Dynamics
2.3.1 Game Outsourcing Services Industry Trends
2.3.2 Game Outsourcing Services Market Drivers
2.3.3 Game Outsourcing Services Market Challenges
2.3.4 Game Outsourcing Services Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Game Outsourcing Services by Players
3.1.1 Global Game Outsourcing Services Revenue by Players (2020-2025)
3.1.2 Global Game Outsourcing Services Revenue Market Share by Players (2020-2025)
3.2 Global Game Outsourcing Services Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Game Outsourcing Services, Ranking by Revenue, 2023 VS 2024 VS 2025
3.4 Global Market Concentration Ratio
3.4.1 Global Game Outsourcing Services Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Outsourcing Services Revenue in 2024
3.5 Global Key Players of Game Outsourcing Services Head office and Area Served
3.6 Global Key Players of Game Outsourcing Services, Product and Application
3.7 Global Key Players of Game Outsourcing Services, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type
4.1 Global Game Outsourcing Services Historic Market Size by Type (2020-2025)
4.2 Global Game Outsourcing Services Forecasted Market Size by Type (2026-2031)
5 Breakdown Data by Application
5.1 Global Game Outsourcing Services Historic Market Size by Application (2020-2025)
5.2 Global Game Outsourcing Services Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Game Outsourcing Services Market Size (2020-2031)
6.2 North America Market Size by Type
6.2.1 North America Game Outsourcing Services Market Size by Type (2020-2031)
6.2.2 North America Game Outsourcing Services Market Share by Type (2020-2031)
6.3 North America Market Size by Application
6.3.1 North America Game Outsourcing Services Market Size by Application (2020-2031)
6.3.2 North America Game Outsourcing Services Market Share by Application (2020-2031)
6.4 North America Market Size by Country
6.4.1 North America Game Outsourcing Services Market Size by Country: 2020 VS 2024 VS 2031
6.4.2 North America Game Outsourcing Services Market Size by Country (2020-2031)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Game Outsourcing Services Market Size (2020-2031)
7.2 Europe Market Size by Type
7.2.1 Europe Game Outsourcing Services Market Size by Type (2020-2031)
7.2.2 Europe Game Outsourcing Services Market Share by Type (2020-2031)
7.3 Europe Market Size by Application
7.3.1 Europe Game Outsourcing Services Market Size by Application (2020-2031)
7.3.2 Europe Game Outsourcing Services Market Share by Application (2020-2031)
7.4 Europe Market Size by Country
7.4.1 Europe Game Outsourcing Services Market Size by Country: 2020 VS 2024 VS 2031
7.4.2 Europe Game Outsourcing Services Market Size by Country (2020-2025)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Game Outsourcing Services Market Size (2020-2031)
8.2 China Market Size by Type
8.2.1 China Game Outsourcing Services Market Size by Type (2020-2031)
8.2.2 China Game Outsourcing Services Market Share by Type (2020-2031)
8.3 China Market Size by Application
8.3.1 China Game Outsourcing Services Market Size by Application (2020-2031)
8.3.2 China Game Outsourcing Services Market Share by Application (2020-2031)
9 Asia (excluding China)
9.1 Asia Game Outsourcing Services Market Size (2020-2031)
9.2 Asia Market Size by Type
9.2.1 Asia Game Outsourcing Services Market Size by Type (2020-2031)
9.2.2 Asia Game Outsourcing Services Market Share by Type (2020-2031)
9.3 Asia Market Size by Application
9.3.1 Asia Game Outsourcing Services Market Size by Application (2020-2031)
9.3.2 Asia Game Outsourcing Services Market Share by Application (2020-2031)
9.4 Asia Market Size by Region
9.4.1 Asia Game Outsourcing Services Market Size by Region: 2020 VS 2024 VS 2031
9.4.2 Asia Game Outsourcing Services Market Size by Region (2020-2031)
9.4.3 Japan
9.4.4 South Korea
9.4.5 China Taiwan
9.4.6 Southeast Asia
9.4.7 India
9.4.8 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Game Outsourcing Services Market Size (2020-2031)
10.2 Middle East, Africa, and Latin America Market Size by Type
10.2.1 Middle East, Africa, and Latin America Game Outsourcing Services Market Size by Type (2020-2031)
10.2.2 Middle East, Africa, and Latin America Game Outsourcing Services Market Share by Type (2020-2031)
10.3 Middle East, Africa, and Latin America Market Size by Application
10.3.1 Middle East, Africa, and Latin America Game Outsourcing Services Market Size by Application (2020-2031)
10.3.2 Middle East, Africa, and Latin America Market Share by Application (2020-2031)
10.4 Middle East, Africa, and Latin America Market Size by Country
10.4.1 Middle East, Africa, and Latin America Game Outsourcing Services Market Size by Country: 2020 VS 2024 VS 2031
10.4.2 Middle East, Africa, and Latin America Game Outsourcing Services Market Size by Country (2020-2031)
10.4.3 Brazil
10.4.4 Mexico
10.4.5 Turkey
10.4.6 Saudi Arabia
10.4.7 Israel
10.4.8 GCC Countries
11 Key Players Profiles
11.1 Keywords Studios
11.1.1 Keywords Studios Company Details
11.1.2 Keywords Studios Business Overview
11.1.3 Keywords Studios Game Outsourcing Services Introduction
11.1.4 Keywords Studios Revenue in Game Outsourcing Services Business (2020-2025)
11.1.5 Keywords Studios Recent Development
11.2 Virtuos
11.2.1 Virtuos Company Details
11.2.2 Virtuos Business Overview
11.2.3 Virtuos Game Outsourcing Services Introduction
11.2.4 Virtuos Revenue in Game Outsourcing Services Business (2020-2025)
11.2.5 Virtuos Recent Development
11.3 Side (Pole To Win)
11.3.1 Side (Pole To Win) Company Details
11.3.2 Side (Pole To Win) Business Overview
11.3.3 Side (Pole To Win) Game Outsourcing Services Introduction
11.3.4 Side (Pole To Win) Revenue in Game Outsourcing Services Business (2020-2025)
11.3.5 Side (Pole To Win) Recent Development
11.4 Room 8 Group
11.4.1 Room 8 Group Company Details
11.4.2 Room 8 Group Business Overview
11.4.3 Room 8 Group Game Outsourcing Services Introduction
11.4.4 Room 8 Group Revenue in Game Outsourcing Services Business (2020-2025)
11.4.5 Room 8 Group Recent Development
11.5 Original Force
11.5.1 Original Force Company Details
11.5.2 Original Force Business Overview
11.5.3 Original Force Game Outsourcing Services Introduction
11.5.4 Original Force Revenue in Game Outsourcing Services Business (2020-2025)
11.5.5 Original Force Recent Development
11.6 Winking Studios Limited
11.6.1 Winking Studios Limited Company Details
11.6.2 Winking Studios Limited Business Overview
11.6.3 Winking Studios Limited Game Outsourcing Services Introduction
11.6.4 Winking Studios Limited Revenue in Game Outsourcing Services Business (2020-2025)
11.6.5 Winking Studios Limited Recent Development
11.7 Sheer
11.7.1 Sheer Company Details
11.7.2 Sheer Business Overview
11.7.3 Sheer Game Outsourcing Services Introduction
11.7.4 Sheer Revenue in Game Outsourcing Services Business (2020-2025)
11.7.5 Sheer Recent Development
11.8 Tose Software
11.8.1 Tose Software Company Details
11.8.2 Tose Software Business Overview
11.8.3 Tose Software Game Outsourcing Services Introduction
11.8.4 Tose Software Revenue in Game Outsourcing Services Business (2020-2025)
11.8.5 Tose Software Recent Development
11.9 Digic Pictures
11.9.1 Digic Pictures Company Details
11.9.2 Digic Pictures Business Overview
11.9.3 Digic Pictures Game Outsourcing Services Introduction
11.9.4 Digic Pictures Revenue in Game Outsourcing Services Business (2020-2025)
11.9.5 Digic Pictures Recent Development
11.10 Fullspeed
11.10.1 Fullspeed Company Details
11.10.2 Fullspeed Business Overview
11.10.3 Fullspeed Game Outsourcing Services Introduction
11.10.4 Fullspeed Revenue in Game Outsourcing Services Business (2020-2025)
11.10.5 Fullspeed Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
表と図のリスト
List of Tables Table 1. Global Game Outsourcing Services Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031 Table 2. Key Players of Game Art Outsourcing Services Table 3. Key Players of Game Content Design Outsourcing Services Table 4. Key Players of Game Programming Outsourcing Services Table 5. Key Players of Others Table 6. Global Game Outsourcing Services Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031 Table 7. Global Game Outsourcing Services Market Size Growth Rate (CAGR) by Region (US$ Million): 2020 VS 2024 VS 2031 Table 8. Global Market Size by Region (2020-2031) & (US$ Million) Table 9. Global Game Outsourcing Services Market Share by Region (2020-2031) Table 10. Market Trends Table 11. Market Drivers Table 12. Market Challenges Table 13. Market Restraints Table 14. Global Game Outsourcing Services Revenue by Players (2020-2025) & (US$ Million) Table 15. Global Game Outsourcing Services Market Share by Players (2020-2025) Table 16. Global Top Game Outsourcing Services Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Outsourcing Services as of 2024) Table 17. Global Game Outsourcing Services Industry Ranking 2023 VS 2024 Table 18. Global 5 Largest Players Market Share by Game Outsourcing Services Revenue (CR5 and HHI) & (2020-2025) Table 19. Global Key Players of Game Outsourcing Services, Headquarters and Area Served Table 20. Global Key Players of Game Outsourcing Services, Product and Application Table 21. Global Key Players of Game Outsourcing Services, Date of Enter into This Industry Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Market Size by Type (2020-2025) & (US$ Million) Table 24. Global Game Outsourcing Services Revenue Market Share by Type (2020-2025) Table 25. Global Forecasted Market Size by Type (2026-2031) & (US$ Million) Table 26. Global Game Outsourcing Services Revenue Market Share by Type (2026-2031) Table 27. Global Market Size by Application (2020-2025) & (US$ Million) Table 28. Global Game Outsourcing Services Revenue Market Share by Application (2020-2025) Table 29. Global Forecasted Market Size by Application (2026-2031) & (US$ Million) Table 30. Global Game Outsourcing Services Revenue Market Share by Application (2026-2031) Table 31. North America Market Size by Type (2020-2031) & (US$ Million) Table 32. North America Market Size by Application (2020-2031) & (US$ Million) Table 33. North America Game Outsourcing Services Growth Rate (CAGR) by Country (US$ Million): 2020 VS 2024 VS 2031 Table 34. North America Market Size by Country (2020-2031) & (US$ Million) Table 35. Europe Market Size by Type (2020-2031) & (US$ Million) Table 36. Europe Market Size by Application (2020-2031) & (US$ Million) Table 37. Europe Game Outsourcing Services Growth Rate (CAGR) by Country (US$ Million): 2020 VS 2024 VS 2031 Table 38. Europe Market Size by Country (2020-2025) & (US$ Million) Table 39. China Market Size by Type (2020-2031) & (US$ Million) Table 40. China Market Size by Application (2020-2031) & (US$ Million) Table 41. Asia Market Size by Type (2020-2031) & (US$ Million) Table 42. Asia Market Size by Application (2020-2025) & (US$ Million) Table 43. Asia Game Outsourcing Services Growth Rate (CAGR) by Region (US$ Million): 2020 VS 2024 VS 2031 Table 44. Asia Market Size by Region (2020-2031) & (US$ Million) Table 45. Middle East, Africa, and Latin America Market Size by Type (2020-2031) & (US$ Million) Table 46. Middle East, Africa, and Latin America Market Size by Application (2020-2031) & (US$ Million) Table 47. Middle East, Africa, and Latin America Game Outsourcing Services Growth Rate (CAGR) by Country (US$ Million): 2020 VS 2024 VS 2031 Table 48. Middle East, Africa, and Latin America Market Size by Country (2020-2031) & (US$ Million) Table 49. Keywords Studios Company Details Table 50. Keywords Studios Business Overview Table 51. Keywords Studios Game Outsourcing Services Product Table 52. Keywords Studios Revenue (2020-2025) & (US$ Million) Table 53. Keywords Studios Recent Development Table 54. Virtuos Company Details Table 55. Virtuos Business Overview Table 56. Virtuos Game Outsourcing Services Product Table 57. Virtuos Revenue (2020-2025) & (US$ Million) Table 58. Virtuos Recent Development Table 59. Side (Pole To Win) Company Details Table 60. Side (Pole To Win) Business Overview Table 61. Side (Pole To Win) Game Outsourcing Services Product Table 62. Side (Pole To Win) Revenue (2020-2025) & (US$ Million) Table 63. Side (Pole To Win) Recent Development Table 64. Room 8 Group Company Details Table 65. Room 8 Group Business Overview Table 66. Room 8 Group Game Outsourcing Services Product Table 67. Room 8 Group Revenue (2020-2025) & (US$ Million) Table 68. Room 8 Group Recent Development Table 69. Original Force Company Details Table 70. Original Force Business Overview Table 71. Original Force Game Outsourcing Services Product Table 72. Original Force Revenue (2020-2025) & (US$ Million) Table 73. Original Force Recent Development Table 74. Winking Studios Limited Company Details Table 75. Winking Studios Limited Business Overview Table 76. Winking Studios Limited Game Outsourcing Services Product Table 77. Winking Studios Limited Revenue (2020-2025) & (US$ Million) Table 78. Winking Studios Limited Recent Development Table 79. Sheer Company Details Table 80. Sheer Business Overview Table 81. Sheer Game Outsourcing Services Product Table 82. Sheer Revenue (2020-2025) & (US$ Million) Table 83. Sheer Recent Development Table 84. Tose Software Company Details Table 85. Tose Software Business Overview Table 86. Tose Software Game Outsourcing Services Product Table 87. Tose Software Revenue (2020-2025) & (US$ Million) Table 88. Tose Software Recent Development Table 89. Digic Pictures Company Details Table 90. Digic Pictures Business Overview Table 91. Digic Pictures Game Outsourcing Services Product Table 92. Digic Pictures Revenue (2020-2025) & (US$ Million) Table 93. Digic Pictures Recent Development Table 94. Fullspeed Company Details Table 95. Fullspeed Business Overview Table 96. Fullspeed Game Outsourcing Services Product Table 97. Fullspeed Revenue (2020-2025) & (US$ Million) Table 98. Fullspeed Recent Development Table 99. Research Programs/Design for This Report Table 100. Key Data Information from Secondary Sources Table 101. Key Data Information from Primary Sources List of Figures Figure 1. Global Game Outsourcing Services Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million) Figure 2. Global Game Outsourcing Services Market Share by Type: 2024 VS 2031 Figure 3. Game Art Outsourcing Services Features Figure 4. Game Content Design Outsourcing Services Features Figure 5. Game Programming Outsourcing Services Features Figure 6. Others Features Figure 7. Global Game Outsourcing Services Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million) Figure 8. Global Game Outsourcing Services Market Share by Application: 2024 VS 2031 Figure 9. Mobile Game Case Studies Figure 10. PC Game Case Studies Figure 11. Other Case Studies Figure 12. Game Outsourcing Services Report Years Considered Figure 13. Global Game Outsourcing Services Market Size (US$ Million), Year-over-Year: 2020-2031 Figure 14. Global Game Outsourcing Services Market Size, (US$ Million), 2020 VS 2024 VS 2031 Figure 15. Global Game Outsourcing Services Market Share by Region: 2024 VS 2031 Figure 16. Global Game Outsourcing Services Market Share by Players in 2024 Figure 17. Global Top Game Outsourcing Services Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Outsourcing Services as of 2024) Figure 18. The Top 10 and 5 Players Market Share by Game Outsourcing Services Revenue in 2024 Figure 19. North America Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 20. North America Game Outsourcing Services Market Share by Type (2020-2031) Figure 21. North America Game Outsourcing Services Market Share by Application (2020-2031) Figure 22. North America Game Outsourcing Services Market Share by Country (2020-2031) Figure 23. United States Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 24. Canada Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 25. Europe Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 26. Europe Game Outsourcing Services Market Share by Type (2020-2031) Figure 27. Europe Game Outsourcing Services Market Share by Application (2020-2031) Figure 28. Europe Game Outsourcing Services Market Share by Country (2020-2031) Figure 29. Germany Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 30. France Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 31. U.K. Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 32. Italy Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 33. Russia Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 34. Nordic Countries Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 35. China Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 36. China Game Outsourcing Services Market Share by Type (2020-2031) Figure 37. China Game Outsourcing Services Market Share by Application (2020-2031) Figure 38. Asia Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 39. Asia Game Outsourcing Services Market Share by Type (2020-2031) Figure 40. Asia Game Outsourcing Services Market Share by Application (2020-2031) Figure 41. Asia Game Outsourcing Services Market Share by Region (2020-2031) Figure 42. Japan Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 43. South Korea Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 44. China Taiwan Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 45. Southeast Asia Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 46. India Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 47. Australia Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 48. Middle East, Africa, and Latin America Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 49. Middle East, Africa, and Latin America Game Outsourcing Services Market Share by Type (2020-2031) Figure 50. Middle East, Africa, and Latin America Game Outsourcing Services Market Share by Application (2020-2031) Figure 51. Middle East, Africa, and Latin America Game Outsourcing Services Market Share by Country (2020-2031) Figure 52. Brazil Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 53. Mexico Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 54. Turkey Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 55. Saudi Arabia Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 56. Israel Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 57. GCC Countries Game Outsourcing Services Market Size YoY Growth (2020-2031) & (US$ Million) Figure 58. Keywords Studios Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 59. Virtuos Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 60. Side (Pole To Win) Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 61. Room 8 Group Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 62. Original Force Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 63. Winking Studios Limited Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 64. Sheer Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 65. Tose Software Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 66. Digic Pictures Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 67. Fullspeed Revenue Growth Rate in Game Outsourcing Services Business (2020-2025) Figure 68. Bottom-up and Top-down Approaches for This Report Figure 69. Data Triangulation Figure 70. Key Executives Interviewed
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