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ローグライク ゲームの世界市場レポート2024-2030

英文タイトル: Global Roguelike Game Market Insights, Forecast to 2030

ローグライク ゲームの世界市場レポート2024-2030
  • レポートID:184197
  • 発表時期:2024-07-24
  • 訪問回数:480
  • ページ数:158
  • レポート形式:PDF
  • レポート言語:英語、日本語
  • グラフ数:152
  • レポートカテゴリ: ソフト及び商業サービス

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biaoTi

概要

本報告書は、ローグライク ゲームの世界市場、容量、生産量、収益、価格の概要を紹介します。2020~2024年の歴史的な市場収益/売上データ、2025年の予想、および2031年までのCAGRの予測を含む世界市場動向の分析。本レポートはメーカー、地域、製品の種類と端末業界の角度から世界と主要地域の市場現状と将来性を研究した、このレポートでは、世界と主要地域のトップメーカーを分析し、製品タイプとアプリケーション/端末業界別にローグライク ゲーム市場を分類しています。

本レポートでは世界のローグライク ゲーム市場の主な参加者として、企業概要、販売数量、収益、価格、粗利益率、ポートフォリオ、地理的位置、重要な発展を次のパラメータに基づいて紹介します。本研究に含まれる主な企業は:Spike Chunsoft、Qingci Games、Supergiant Games、HABBY、Motion Twin、Housemarque、Hopoo Games、Mega Crit Games、Avalon Games、Poncle、Devolver Digital、Nolla Games、Daniel Mullins Games、Shanghai Sunborn Network Technology、Cellar Door Games、Brace Yourself Games、ChillyRoom、Mossmouth

レポートはローグライク ゲームの主要生産者を調査し、主要地域や国の消費状況も提供します。ローグライク ゲームの今後の市場の可能性のハイライト、およびこの市場をさまざまなセグメントおよびサブセグメントに予測するための主要な地域/国の焦点。アメリカとカナダ、中国、アジア、ヨーロッパ、中東、アフリカ、ラテンアメリカ、およびその他の国の国別データと市場価値分析。

2020年から2031年までのタイプ別および用途別、売上高、収益、価格別のセグメントデータを分析します。

タイプ別市場セグメント:
2D Roguelike Game
3D Roguelike Game

用途別の市場セグメント:
Mobile Game
Computer Game

レポートの詳細内容
本レポートは、世界のローグライク ゲーム市場の現状と将来展望を包括的に分析し、グローバルの主要地域における開発動向の綿密な調査を通じて、読者に包括的な市場分析を提示するものであります。市場の全体像を把握するために、プレイヤー、地域、製品タイプ、最終産業を網羅した多角的な分析を提供しています。さらに、世界市場のトッププレイヤーを特定し、プロファイルを作成するとともに、製品タイプや用途/最終産業に基づいてローグライク ゲーム市場を細分化しています。この分類と応用により、市場の構造とダイナミクスをより深く理解することができ、情報に基づいた意思決定と戦略立案が可能になります。

一. 生産面では、2020年から2025年まで、そして2031年までの予測として、メーカー別、地域別(地域レベル、国レベル)のローグライク ゲーム生産量、成長率、市場シェアを調査している。

二. 消費面では、ローグライク ゲームの売上高を地域別(地域レベル・国レベル)、企業別、種類別、用途別に焦点を当てています。2020年から2025年まで、2031年までの予測。

三.主要メーカーのローグライク ゲーム売上高、収益、市場シェア、業界ランキング、2020年から2025年までのデータに焦点を当てています。世界のローグライク ゲーム市場における主要なステークホルダーの特定、最近の動向とセグメント収益に基づいて競争状況と市場ポジショニングの分析。

四.本ローグライク ゲームのレポートでは関係者が市場の競争状況を包括的に理解し、事業戦略や市場戦略を的確に立てるのに役立つ洞察を提供することを目的としています。 売上高、成長動向、生産技術、用途、エンドユーザー産業の市場規模に関する詳細な評価と予測を提供し、意思決定者に強力なデータサポートを提供します。

章の概要

1章:ローグライク ゲームのレポート範囲、各市場セグメントの市場規模、将来の開発可能性などを含む、さまざまな市場セグメントのエグゼクティブサマリー(タイプ別およびアプリケーション別など)を紹介します。市場の現状と、短期から中期、および長期的な進化の可能性を高度に見ることができます。(20202031
2章: ローグライク ゲームの世界と主要生産者(地域/国)の生産/アウトプット。各生産者の生産量と今後6年間の発展可能性を定量的に分析しています。(20202031
3章:世界、地域、国レベルにおけるローグライク ゲームの売上(消費)、収益。各地域とその主要国の市場規模と発展の可能性を定量的に分析し、世界の各国の市場発展、将来の発展の見通し、市場空間を紹介します。(20202031
4ローグライク ゲームメーカーの競争状況、価格、売上高、収益、市場シェアと業界ランキング、最新の開発計画、合併、買収情報などの詳細分析。(20202025
5章:ローグライク ゲームの各市場セグメントの売上高、収益、平均価格、および開発可能性をカバーした種類別のさまざまな市場セグメントの分析を提供し、読者がさまざまな市場セグメントでブルーオーシャン市場を見つけるのに役立ちます。(20202031
6章:アプリケーション別の様々な市場セグメントの分析を提供し、各市場セグメントの売上高、収益、平均価格、発展の可能性をカバーし、読者が異なる下流市場でのブルーオーシャン市場を見つけるのに役立ちます。(20202031
7章:北米(米国・カナダ):タイプ別、用途別、国別、セグメント別の売上高、収益。(20202031
8章:ヨーロッパ:タイプ別、用途別、国別、セグメント別の売上高と収益。(20202031
9章:中国:タイプ別、アプリケーション別、セグメント別の売上高、収益。(20202031
10章:アジア(中国を除く):タイプ別、用途別、地域別、セグメント別の売上高、収益。(20202031
11章:中東、アフリカ、中南米:タイプ別、用途別、国別、セグメント別の売上高、収益。(20202031
12章:ローグライク ゲームの主要メーカーの概要を提供し、製品の説明と仕様、ローグライク ゲームの売上高、収益、価格、粗利益率、最近の発展など、市場の主要企業の基本的な状況を詳細に紹介します。(20202025
13章:産業チェーン、販売チャネル、主要原材料、販売代理店および顧客の分析。
14章:ローグライク ゲームの市場動態、市場の最新の動向、市場の推進要因と制約要因、業界内のメーカーが直面する課題とリスク、業界内の関連政策の分析を紹介します。
15章:レポートの要点と結論。

biaoTi

概要

Roguelike games are a genre of video games characterized by procedurally generated levels, permanent death of the player character, and often turn-based gameplay. Players typically navigate through a dungeon or similar environment, battling monsters, collecting loot, and trying to survive as long as possible. Popular examples of roguelike games include "Rogue," "The Binding of Isaac," and "Spelunky."
The global Roguelike Game market is projected to grow from US$ 1068 million in 2024 to US$ 1525 million by 2030, at a Compound Annual Growth Rate (CAGR) of 6.1% during the forecast period.
Global key players of Roguelike Game include Spike Chunsoft, Qingci Games, Supergiant Games, HABBY, Motion Twin, etc. The top five players hold a share about 41%. Asia-Pacific is the largest market, and has a share about 44%, followed by North America and Europe, with share 25% and 21%, separately. In terms of product type, 2D Roguelike Game is the largest segment, accounting for a share of 74%. And in terms of applications, the computer game is the largest segment with share about 52% .
Report Includes
This report presents an overview of global market for Roguelike Game market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Roguelike Game, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Roguelike Game, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Roguelike Game revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Roguelike Game market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Roguelike Game revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Spike Chunsoft, Qingci Games, Supergiant Games, HABBY, Motion Twin, Housemarque, Hopoo Games, Mega Crit Games, Avalon Games, Poncle, etc.

Market Segmentation
By Company
    Spike Chunsoft
    Qingci Games
    Supergiant Games
    HABBY
    Motion Twin
    Housemarque
    Hopoo Games
    Mega Crit Games
    Avalon Games
    Poncle
    Devolver Digital
    Nolla Games
    Daniel Mullins Games
    Shanghai Sunborn Network Technology
    Cellar Door Games
    Brace Yourself Games
    ChillyRoom
    Mossmouth

Segment by Type
    2D Roguelike Game
    3D Roguelike Game

Segment by Application
    Mobile Game
    Computer Game

By Region
    North America
        United States
        Canada
    Asia-Pacific
        China
        Japan
        South Korea
        Southeast Asia
        India
        Australia
        Rest of Asia
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
        Nordic Countries
        Rest of Europe
    Latin America
        Mexico
        Brazil
        Rest of South America
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE
        Rest of MEA

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Roguelike Game in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Roguelike Game companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Roguelike Game revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
biaoTi

総目録

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Roguelike Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 2D Roguelike Game
1.2.3 3D Roguelike Game
1.3 Market by Application
1.3.1 Global Roguelike Game Market Share by Application: 2019 VS 2023 VS 2030
1.3.2 Mobile Game
1.3.3 Computer Game
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered

2 Global Growth Trends
2.1 Global Roguelike Game Market Perspective (2019-2030)
2.2 Global Roguelike Game Growth Trends by Region
2.2.1 Global Roguelike Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Roguelike Game Historic Market Size by Region (2019-2024)
2.2.3 Roguelike Game Forecasted Market Size by Region (2025-2030)
2.3 Roguelike Game Market Dynamics
2.3.1 Roguelike Game Industry Trends
2.3.2 Roguelike Game Market Drivers
2.3.3 Roguelike Game Market Challenges
2.3.4 Roguelike Game Market Restraints

3 Competition Landscape by Key Players
3.1 Global Revenue Roguelike Game by Players
3.1.1 Global Roguelike Game Revenue by Players (2019-2024)
3.1.2 Global Roguelike Game Revenue Market Share by Players (2019-2024)
3.2 Global Roguelike Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Roguelike Game, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Roguelike Game Market Concentration Ratio
3.4.1 Global Roguelike Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Roguelike Game Revenue in 2023
3.5 Global Key Players of Roguelike Game Head office and Area Served
3.6 Global Key Players of Roguelike Game, Product and Application
3.7 Global Key Players of Roguelike Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans

4 Roguelike Game Breakdown Data by Type
4.1 Global Roguelike Game Historic Market Size by Type (2019-2024)
4.2 Global Roguelike Game Forecasted Market Size by Type (2025-2030)

5 Roguelike Game Breakdown Data by Application
5.1 Global Roguelike Game Historic Market Size by Application (2019-2024)
5.2 Global Roguelike Game Forecasted Market Size by Application (2025-2030)

6 North America
6.1 North America Roguelike Game Market Size (2019-2030)
6.2 North America Roguelike Game Market Size by Type
6.2.1 North America Roguelike Game Market Size by Type (2019-2024)
6.2.2 North America Roguelike Game Market Size by Type (2025-2030)
6.2.3 North America Roguelike Game Market Share by Type (2019-2030)
6.3 North America Roguelike Game Market Size by Application
6.3.1 North America Roguelike Game Market Size by Application (2019-2024)
6.3.2 North America Roguelike Game Market Size by Application (2025-2030)
6.3.3 North America Roguelike Game Market Share by Application (2019-2030)
6.4 North America Roguelike Game Market Size by Country
6.4.1 North America Roguelike Game Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Roguelike Game Market Size by Country (2019-2024)
6.4.3 North America Roguelike Game Market Share by Country (2025-2030)
6.4.4 United States
6.4.5 Canada

7 Europe
7.1 Europe Roguelike Game Market Size (2019-2030)
7.2 Europe Roguelike Game Market Size by Type
7.2.1 Europe Roguelike Game Market Size by Type (2019-2024)
7.2.2 Europe Roguelike Game Market Size by Type (2025-2030)
7.2.3 Europe Roguelike Game Market Share by Type (2019-2030)
7.3 Europe Roguelike Game Market Size by Application
7.3.1 Europe Roguelike Game Market Size by Application (2019-2024)
7.3.2 Europe Roguelike Game Market Size by Application (2025-2030)
7.3.3 Europe Roguelike Game Market Share by Application (2019-2030)
7.4 Europe Roguelike Game Market Size by Country
7.4.1 Europe Roguelike Game Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Roguelike Game Market Size by Country (2019-2024)
7.4.3 Europe Roguelike Game Market Size by Country (2025-2030)
7.4.4 Germany
7.4.5 France
7.4.6 U.K.
7.4.7 Italy
7.4.8 Russia
7.4.9 Nordic Countries

8 China
8.1 China Roguelike Game Market Size (2019-2030)
8.2 China Roguelike Game Market Size by Type
8.2.1 China Roguelike Game Market Size by Type (2019-2024)
8.2.2 China Roguelike Game Market Size by Type (2025-2030)
8.2.3 China Roguelike Game Market Share by Type (2019-2030)
8.3 China Roguelike Game Market Size by Application
8.3.1 China Roguelike Game Market Size by Application (2019-2024)
8.3.2 China Roguelike Game Market Size by Application (2025-2030)
8.3.3 China Roguelike Game Market Share by Application (2019-2030)

9 Asia (excluding China)
9.1 Asia Roguelike Game Market Size (2019-2030)
9.2 Asia Roguelike Game Market Size by Type
9.2.1 Asia Roguelike Game Market Size by Type (2019-2024)
9.2.2 Asia Roguelike Game Market Size by Type (2025-2030)
9.2.3 Asia Roguelike Game Market Share by Type (2019-2030)
9.3 Asia Roguelike Game Market Size by Application
9.3.1 Asia Roguelike Game Market Size by Application (2019-2024)
9.3.2 Asia Roguelike Game Market Size by Application (2025-2030)
9.3.3 Asia Roguelike Game Market Share by Application (2019-2030)
9.4 Asia Roguelike Game Market Size by Region
9.4.1 Asia Roguelike Game Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Roguelike Game Market Size by Region (2019-2024)
9.4.3 Asia Roguelike Game Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia

10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Roguelike Game Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Roguelike Game Market Size by Type
10.2.1 Middle East, Africa, and Latin America Roguelike Game Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Roguelike Game Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Roguelike Game Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Roguelike Game Market Size by Application
10.3.1 Middle East, Africa, and Latin America Roguelike Game Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Roguelike Game Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Roguelike Game Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Roguelike Game Market Size by Country
10.4.1 Middle East, Africa, and Latin America Roguelike Game Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Roguelike Game Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Roguelike Game Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries

11 Key Players Profiles
11.1 Spike Chunsoft
11.1.1 Spike Chunsoft Company Details
11.1.2 Spike Chunsoft Business Overview
11.1.3 Spike Chunsoft Roguelike Game Introduction
11.1.4 Spike Chunsoft Revenue in Roguelike Game Business (2019-2024)
11.1.5 Spike Chunsoft Recent Development
11.2 Qingci Games
11.2.1 Qingci Games Company Details
11.2.2 Qingci Games Business Overview
11.2.3 Qingci Games Roguelike Game Introduction
11.2.4 Qingci Games Revenue in Roguelike Game Business (2019-2024)
11.2.5 Qingci Games Recent Development
11.3 Supergiant Games
11.3.1 Supergiant Games Company Details
11.3.2 Supergiant Games Business Overview
11.3.3 Supergiant Games Roguelike Game Introduction
11.3.4 Supergiant Games Revenue in Roguelike Game Business (2019-2024)
11.3.5 Supergiant Games Recent Development
11.4 HABBY
11.4.1 HABBY Company Details
11.4.2 HABBY Business Overview
11.4.3 HABBY Roguelike Game Introduction
11.4.4 HABBY Revenue in Roguelike Game Business (2019-2024)
11.4.5 HABBY Recent Development
11.5 Motion Twin
11.5.1 Motion Twin Company Details
11.5.2 Motion Twin Business Overview
11.5.3 Motion Twin Roguelike Game Introduction
11.5.4 Motion Twin Revenue in Roguelike Game Business (2019-2024)
11.5.5 Motion Twin Recent Development
11.6 Housemarque
11.6.1 Housemarque Company Details
11.6.2 Housemarque Business Overview
11.6.3 Housemarque Roguelike Game Introduction
11.6.4 Housemarque Revenue in Roguelike Game Business (2019-2024)
11.6.5 Housemarque Recent Development
11.7 Hopoo Games
11.7.1 Hopoo Games Company Details
11.7.2 Hopoo Games Business Overview
11.7.3 Hopoo Games Roguelike Game Introduction
11.7.4 Hopoo Games Revenue in Roguelike Game Business (2019-2024)
11.7.5 Hopoo Games Recent Development
11.8 Mega Crit Games
11.8.1 Mega Crit Games Company Details
11.8.2 Mega Crit Games Business Overview
11.8.3 Mega Crit Games Roguelike Game Introduction
11.8.4 Mega Crit Games Revenue in Roguelike Game Business (2019-2024)
11.8.5 Mega Crit Games Recent Development
11.9 Avalon Games
11.9.1 Avalon Games Company Details
11.9.2 Avalon Games Business Overview
11.9.3 Avalon Games Roguelike Game Introduction
11.9.4 Avalon Games Revenue in Roguelike Game Business (2019-2024)
11.9.5 Avalon Games Recent Development
11.10 Poncle
11.10.1 Poncle Company Details
11.10.2 Poncle Business Overview
11.10.3 Poncle Roguelike Game Introduction
11.10.4 Poncle Revenue in Roguelike Game Business (2019-2024)
11.10.5 Poncle Recent Development
11.11 Devolver Digital
11.11.1 Devolver Digital Company Details
11.11.2 Devolver Digital Business Overview
11.11.3 Devolver Digital Roguelike Game Introduction
11.11.4 Devolver Digital Revenue in Roguelike Game Business (2019-2024)
11.11.5 Devolver Digital Recent Development
11.12 Nolla Games
11.12.1 Nolla Games Company Details
11.12.2 Nolla Games Business Overview
11.12.3 Nolla Games Roguelike Game Introduction
11.12.4 Nolla Games Revenue in Roguelike Game Business (2019-2024)
11.12.5 Nolla Games Recent Development
11.13 Daniel Mullins Games
11.13.1 Daniel Mullins Games Company Details
11.13.2 Daniel Mullins Games Business Overview
11.13.3 Daniel Mullins Games Roguelike Game Introduction
11.13.4 Daniel Mullins Games Revenue in Roguelike Game Business (2019-2024)
11.13.5 Daniel Mullins Games Recent Development
11.14 Shanghai Sunborn Network Technology
11.14.1 Shanghai Sunborn Network Technology Company Details
11.14.2 Shanghai Sunborn Network Technology Business Overview
11.14.3 Shanghai Sunborn Network Technology Roguelike Game Introduction
11.14.4 Shanghai Sunborn Network Technology Revenue in Roguelike Game Business (2019-2024)
11.14.5 Shanghai Sunborn Network Technology Recent Development
11.15 Cellar Door Games
11.15.1 Cellar Door Games Company Details
11.15.2 Cellar Door Games Business Overview
11.15.3 Cellar Door Games Roguelike Game Introduction
11.15.4 Cellar Door Games Revenue in Roguelike Game Business (2019-2024)
11.15.5 Cellar Door Games Recent Development
11.16 Brace Yourself Games
11.16.1 Brace Yourself Games Company Details
11.16.2 Brace Yourself Games Business Overview
11.16.3 Brace Yourself Games Roguelike Game Introduction
11.16.4 Brace Yourself Games Revenue in Roguelike Game Business (2019-2024)
11.16.5 Brace Yourself Games Recent Development
11.17 ChillyRoom
11.17.1 ChillyRoom Company Details
11.17.2 ChillyRoom Business Overview
11.17.3 ChillyRoom Roguelike Game Introduction
11.17.4 ChillyRoom Revenue in Roguelike Game Business (2019-2024)
11.17.5 ChillyRoom Recent Development
11.18 Mossmouth
11.18.1 Mossmouth Company Details
11.18.2 Mossmouth Business Overview
11.18.3 Mossmouth Roguelike Game Introduction
11.18.4 Mossmouth Revenue in Roguelike Game Business (2019-2024)
11.18.5 Mossmouth Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer

biaoTi

表と図のリスト

List of Tables
 Table 1. Global Roguelike Game Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
 Table 2. Key Players of 2D Roguelike Game
 Table 3. Key Players of 3D Roguelike Game
 Table 4. Global Roguelike Game Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
 Table 5. Global Roguelike Game Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 6. Global Roguelike Game Market Size by Region (2019-2024) & (US$ Million)
 Table 7. Global Roguelike Game Market Share by Region (2019-2024)
 Table 8. Global Roguelike Game Forecasted Market Size by Region (2025-2030) & (US$ Million)
 Table 9. Global Roguelike Game Market Share by Region (2025-2030)
 Table 10. Roguelike Game Market Trends
 Table 11. Roguelike Game Market Drivers
 Table 12. Roguelike Game Market Challenges
 Table 13. Roguelike Game Market Restraints
 Table 14. Global Roguelike Game Revenue by Players (2019-2024) & (US$ Million)
 Table 15. Global Roguelike Game Market Share by Players (2019-2024)
 Table 16. Global Top Roguelike Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)
 Table 17. Global Roguelike Game Industry Ranking 2022 VS 2023
 Table 18. Global 5 Largest Players Market Share by Roguelike Game Revenue (CR5 and HHI) & (2019-2024)
 Table 19. Global Key Players of Roguelike Game, Headquarters and Area Served
 Table 20. Global Key Players of Roguelike Game, Product and Application
 Table 21. Global Key Players of Roguelike Game, Date of Enter into This Industry
 Table 22. Mergers & Acquisitions, Expansion Plans
 Table 23. Global Roguelike Game Market Size by Type (2019-2024) & (US$ Million)
 Table 24. Global Roguelike Game Revenue Market Share by Type (2019-2024)
 Table 25. Global Roguelike Game Forecasted Market Size by Type (2025-2030) & (US$ Million)
 Table 26. Global Roguelike Game Revenue Market Share by Type (2025-2030)
 Table 27. Global Roguelike Game Market Size by Application (2019-2024) & (US$ Million)
 Table 28. Global Roguelike Game Revenue Market Share by Application (2019-2024)
 Table 29. Global Roguelike Game Forecasted Market Size by Application (2025-2030) & (US$ Million)
 Table 30. Global Roguelike Game Revenue Market Share by Application (2025-2030)
 Table 31. North America Roguelike Game Market Size by Type (2019-2024) & (US$ Million)
 Table 32. North America Roguelike Game Market Size by Type (2025-2030) & (US$ Million)
 Table 33. North America Roguelike Game Market Size by Application (2019-2024) & (US$ Million)
 Table 34. North America Roguelike Game Market Size by Application (2025-2030) & (US$ Million)
 Table 35. North America Roguelike Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 36. North America Roguelike Game Market Size by Country (2019-2024) & (US$ Million)
 Table 37. North America Roguelike Game Market Size by Country (2025-2030) & (US$ Million)
 Table 38. Europe Roguelike Game Market Size by Type (2019-2024) & (US$ Million)
 Table 39. Europe Roguelike Game Market Size by Type (2025-2030) & (US$ Million)
 Table 40. Europe Roguelike Game Market Size by Application (2019-2024) & (US$ Million)
 Table 41. Europe Roguelike Game Market Size by Application (2025-2030) & (US$ Million)
 Table 42. Europe Roguelike Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 43. Europe Roguelike Game Market Size by Country (2019-2024) & (US$ Million)
 Table 44. Europe Roguelike Game Market Size by Country (2025-2030) & (US$ Million)
 Table 45. China Roguelike Game Market Size by Type (2019-2024) & (US$ Million)
 Table 46. China Roguelike Game Market Size by Type (2025-2030) & (US$ Million)
 Table 47. China Roguelike Game Market Size by Application (2019-2024) & (US$ Million)
 Table 48. China Roguelike Game Market Size by Application (2025-2030) & (US$ Million)
 Table 49. Asia Roguelike Game Market Size by Type (2019-2024) & (US$ Million)
 Table 50. Asia Roguelike Game Market Size by Type (2025-2030) & (US$ Million)
 Table 51. Asia Roguelike Game Market Size by Application (2019-2024) & (US$ Million)
 Table 52. Asia Roguelike Game Market Size by Application (2025-2030) & (US$ Million)
 Table 53. Asia Roguelike Game Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
 Table 54. Asia Roguelike Game Market Size by Region (2019-2024) & (US$ Million)
 Table 55. Asia Roguelike Game Market Size by Region (2025-2030) & (US$ Million)
 Table 56. Middle East, Africa, and Latin America Roguelike Game Market Size by Type (2019-2024) & (US$ Million)
 Table 57. Middle East, Africa, and Latin America Roguelike Game Market Size by Type (2025-2030) & (US$ Million)
 Table 58. Middle East, Africa, and Latin America Roguelike Game Market Size by Application (2019-2024) & (US$ Million)
 Table 59. Middle East, Africa, and Latin America Roguelike Game Market Size by Application (2025-2030) & (US$ Million)
 Table 60. Middle East, Africa, and Latin America Roguelike Game Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
 Table 61. Middle East, Africa, and Latin America Roguelike Game Market Size by Country (2019-2024) & (US$ Million)
 Table 62. Middle East, Africa, and Latin America Roguelike Game Market Size by Country (2025-2030) & (US$ Million)
 Table 63. Spike Chunsoft Company Details
 Table 64. Spike Chunsoft Business Overview
 Table 65. Spike Chunsoft Roguelike Game Product
 Table 66. Spike Chunsoft Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 67. Spike Chunsoft Recent Development
 Table 68. Qingci Games Company Details
 Table 69. Qingci Games Business Overview
 Table 70. Qingci Games Roguelike Game Product
 Table 71. Qingci Games Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 72. Qingci Games Recent Development
 Table 73. Supergiant Games Company Details
 Table 74. Supergiant Games Business Overview
 Table 75. Supergiant Games Roguelike Game Product
 Table 76. Supergiant Games Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 77. Supergiant Games Recent Development
 Table 78. HABBY Company Details
 Table 79. HABBY Business Overview
 Table 80. HABBY Roguelike Game Product
 Table 81. HABBY Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 82. HABBY Recent Development
 Table 83. Motion Twin Company Details
 Table 84. Motion Twin Business Overview
 Table 85. Motion Twin Roguelike Game Product
 Table 86. Motion Twin Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 87. Motion Twin Recent Development
 Table 88. Housemarque Company Details
 Table 89. Housemarque Business Overview
 Table 90. Housemarque Roguelike Game Product
 Table 91. Housemarque Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 92. Housemarque Recent Development
 Table 93. Hopoo Games Company Details
 Table 94. Hopoo Games Business Overview
 Table 95. Hopoo Games Roguelike Game Product
 Table 96. Hopoo Games Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 97. Hopoo Games Recent Development
 Table 98. Mega Crit Games Company Details
 Table 99. Mega Crit Games Business Overview
 Table 100. Mega Crit Games Roguelike Game Product
 Table 101. Mega Crit Games Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 102. Mega Crit Games Recent Development
 Table 103. Avalon Games Company Details
 Table 104. Avalon Games Business Overview
 Table 105. Avalon Games Roguelike Game Product
 Table 106. Avalon Games Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 107. Avalon Games Recent Development
 Table 108. Poncle Company Details
 Table 109. Poncle Business Overview
 Table 110. Poncle Roguelike Game Product
 Table 111. Poncle Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 112. Poncle Recent Development
 Table 113. Devolver Digital Company Details
 Table 114. Devolver Digital Business Overview
 Table 115. Devolver Digital Roguelike Game Product
 Table 116. Devolver Digital Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 117. Devolver Digital Recent Development
 Table 118. Nolla Games Company Details
 Table 119. Nolla Games Business Overview
 Table 120. Nolla Games Roguelike Game Product
 Table 121. Nolla Games Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 122. Nolla Games Recent Development
 Table 123. Daniel Mullins Games Company Details
 Table 124. Daniel Mullins Games Business Overview
 Table 125. Daniel Mullins Games Roguelike Game Product
 Table 126. Daniel Mullins Games Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 127. Daniel Mullins Games Recent Development
 Table 128. Shanghai Sunborn Network Technology Company Details
 Table 129. Shanghai Sunborn Network Technology Business Overview
 Table 130. Shanghai Sunborn Network Technology Roguelike Game Product
 Table 131. Shanghai Sunborn Network Technology Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 132. Shanghai Sunborn Network Technology Recent Development
 Table 133. Cellar Door Games Company Details
 Table 134. Cellar Door Games Business Overview
 Table 135. Cellar Door Games Roguelike Game Product
 Table 136. Cellar Door Games Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 137. Cellar Door Games Recent Development
 Table 138. Brace Yourself Games Company Details
 Table 139. Brace Yourself Games Business Overview
 Table 140. Brace Yourself Games Roguelike Game Product
 Table 141. Brace Yourself Games Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 142. Brace Yourself Games Recent Development
 Table 143. ChillyRoom Company Details
 Table 144. ChillyRoom Business Overview
 Table 145. ChillyRoom Roguelike Game Product
 Table 146. ChillyRoom Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 147. ChillyRoom Recent Development
 Table 148. Mossmouth Company Details
 Table 149. Mossmouth Business Overview
 Table 150. Mossmouth Roguelike Game Product
 Table 151. Mossmouth Revenue in Roguelike Game Business (2019-2024) & (US$ Million)
 Table 152. Mossmouth Recent Development
 Table 153. Research Programs/Design for This Report
 Table 154. Key Data Information from Secondary Sources
 Table 155. Key Data Information from Primary Sources


List of Figures
 Figure 1. Global Roguelike Game Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
 Figure 2. Global Roguelike Game Market Share by Type: 2023 VS 2030
 Figure 3. 2D Roguelike Game Features
 Figure 4. 3D Roguelike Game Features
 Figure 5. Global Roguelike Game Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
 Figure 6. Global Roguelike Game Market Share by Application: 2023 VS 2030
 Figure 7. Mobile Game Case Studies
 Figure 8. Computer Game Case Studies
 Figure 9. Roguelike Game Report Years Considered
 Figure 10. Global Roguelike Game Market Size (US$ Million), Year-over-Year: 2019-2030
 Figure 11. Global Roguelike Game Market Size, (US$ Million), 2019 VS 2023 VS 2030
 Figure 12. Global Roguelike Game Market Share by Region: 2023 VS 2030
 Figure 13. Global Roguelike Game Market Share by Players in 2023
 Figure 14. Global Top Roguelike Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)
 Figure 15. The Top 10 and 5 Players Market Share by Roguelike Game Revenue in 2023
 Figure 16. North America Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 17. North America Roguelike Game Market Share by Type (2019-2030)
 Figure 18. North America Roguelike Game Market Share by Application (2019-2030)
 Figure 19. North America Roguelike Game Market Share by Country (2019-2030)
 Figure 20. United States Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 21. Canada Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 22. Europe Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 23. Europe Roguelike Game Market Share by Type (2019-2030)
 Figure 24. Europe Roguelike Game Market Share by Application (2019-2030)
 Figure 25. Europe Roguelike Game Market Share by Country (2019-2030)
 Figure 26. Germany Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 27. France Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 28. U.K. Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 29. Italy Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 30. Russia Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 31. Nordic Countries Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 32. China Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 33. China Roguelike Game Market Share by Type (2019-2030)
 Figure 34. China Roguelike Game Market Share by Application (2019-2030)
 Figure 35. Asia Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 36. Asia Roguelike Game Market Share by Type (2019-2030)
 Figure 37. Asia Roguelike Game Market Share by Application (2019-2030)
 Figure 38. Asia Roguelike Game Market Share by Region (2019-2030)
 Figure 39. Japan Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 40. South Korea Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 41. China Taiwan Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 42. Southeast Asia Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 43. India Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 44. Australia Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 45. Middle East, Africa, and Latin America Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 46. Middle East, Africa, and Latin America Roguelike Game Market Share by Type (2019-2030)
 Figure 47. Middle East, Africa, and Latin America Roguelike Game Market Share by Application (2019-2030)
 Figure 48. Middle East, Africa, and Latin America Roguelike Game Market Share by Country (2019-2030)
 Figure 49. Brazil Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 50. Mexico Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 51. Turkey Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 52. Saudi Arabia Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 53. Israel Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 54. GCC Countries Roguelike Game Market Size YoY Growth (2019-2030) & (US$ Million)
 Figure 55. Spike Chunsoft Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 56. Qingci Games Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 57. Supergiant Games Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 58. HABBY Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 59. Motion Twin Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 60. Housemarque Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 61. Hopoo Games Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 62. Mega Crit Games Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 63. Avalon Games Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 64. Poncle Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 65. Devolver Digital Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 66. Nolla Games Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 67. Daniel Mullins Games Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 68. Shanghai Sunborn Network Technology Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 69. Cellar Door Games Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 70. Brace Yourself Games Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 71. ChillyRoom Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 72. Mossmouth Revenue Growth Rate in Roguelike Game Business (2019-2024)
 Figure 73. Bottom-up and Top-down Approaches for This Report
 Figure 74. Data Triangulation
 Figure 75. Key Executives Interviewed
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